5b08f1a5b9
HAVE_IO_PRIORITY was defined for native targets with dircache. It is already effectively disabled for the most part since dircache no longer lowers its thread's I/O priority. It existed primarily for the aforementioned configuration. Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
216 lines
7 KiB
C
216 lines
7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef THREAD_H
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#define THREAD_H
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#include <inttypes.h>
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#include <stddef.h>
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#include <stdbool.h>
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#include "config.h"
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#include "gcc_extensions.h"
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#include "linked_list.h"
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#include "bitarray.h"
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#include "corelock.h"
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/* Priority scheduling (when enabled with HAVE_PRIORITY_SCHEDULING) works
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* by giving high priority threads more CPU time than lower priority threads
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* when they need it. Priority is differential such that the priority
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* difference between a lower priority runnable thread and the highest priority
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* runnable thread determines the amount of aging necessary for the lower
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* priority thread to be scheduled in order to prevent starvation.
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*
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* If software playback codec pcm buffer is going down to critical, codec
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* can gradually raise its own priority to override user interface and
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* prevent playback skipping.
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*/
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#define PRIORITY_RESERVED_HIGH 0 /* Reserved */
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#define PRIORITY_RESERVED_LOW 32 /* Reserved */
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#define HIGHEST_PRIORITY 1 /* The highest possible thread priority */
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#define LOWEST_PRIORITY 31 /* The lowest possible thread priority */
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/* Realtime range reserved for threads that will not allow threads of lower
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* priority to age and run (future expansion) */
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#define PRIORITY_REALTIME_1 1
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#define PRIORITY_REALTIME_2 2
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#define PRIORITY_REALTIME_3 3
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#define PRIORITY_REALTIME_4 4
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#define PRIORITY_REALTIME 4 /* Lowest realtime range */
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#define PRIORITY_BUFFERING 15 /* Codec buffering thread */
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#define PRIORITY_USER_INTERFACE 16 /* For most UI thrads */
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#define PRIORITY_RECORDING 16 /* Recording thread */
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#define PRIORITY_PLAYBACK 16 /* Variable between this and MAX */
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#define PRIORITY_PLAYBACK_MAX 5 /* Maximum allowable playback priority */
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#define PRIORITY_SYSTEM 18 /* All other firmware threads */
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#define PRIORITY_BACKGROUND 20 /* Normal application threads */
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#define NUM_PRIORITIES 32
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#define PRIORITY_IDLE 32 /* Priority representative of no tasks */
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#define PRIORITY_MAIN_THREAD PRIORITY_USER_INTERFACE
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#define IO_PRIORITY_IMMEDIATE 0
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#define IO_PRIORITY_BACKGROUND 32
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#if CONFIG_CODEC == SWCODEC
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# ifdef HAVE_HARDWARE_CLICK
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# define BASETHREADS 17
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# else
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# define BASETHREADS 16
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# endif
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#else
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# define BASETHREADS 11
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#endif /* CONFIG_CODE == * */
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#ifndef TARGET_EXTRA_THREADS
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#define TARGET_EXTRA_THREADS 0
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#endif
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#define MAXTHREADS (BASETHREADS+TARGET_EXTRA_THREADS)
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BITARRAY_TYPE_DECLARE(threadbit_t, threadbit, MAXTHREADS)
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BITARRAY_TYPE_DECLARE(priobit_t, priobit, NUM_PRIORITIES)
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struct thread_entry;
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/*
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* We need more stack when we run under a host
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* maybe more expensive C lib functions?
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*
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* simulator (possibly) doesn't simulate stack usage anyway but well ... */
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#if defined(HAVE_SDL_THREADS) || defined(__PCTOOL__)
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#define DEFAULT_STACK_SIZE 0x100 /* tiny, ignored anyway */
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#else
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#include "asm/thread.h"
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#endif /* HAVE_SDL_THREADS */
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extern void yield(void);
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extern unsigned sleep(unsigned ticks);
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#ifdef HAVE_PRIORITY_SCHEDULING
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#define IF_PRIO(...) __VA_ARGS__
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#define IFN_PRIO(...)
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#else
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#define IF_PRIO(...)
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#define IFN_PRIO(...) __VA_ARGS__
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#endif
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#define __wait_queue lld_head
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#define __wait_queue_node lld_node
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/* Basic structure describing the owner of an object */
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struct blocker
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{
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struct thread_entry * volatile thread; /* thread blocking other threads
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(aka. object owner) */
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#ifdef HAVE_PRIORITY_SCHEDULING
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int priority; /* highest priority waiter */
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#endif
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};
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/* If a thread has a blocker but the blocker's registered thread is NULL,
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then it references this and the struct blocker pointer may be
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reinterpreted as such. */
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struct blocker_splay
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{
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struct blocker blocker; /* blocker info (first!) */
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#ifdef HAVE_PRIORITY_SCHEDULING
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threadbit_t mask; /* mask of nonzero tcounts */
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#if NUM_CORES > 1
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struct corelock cl; /* mutual exclusion */
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#endif
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#endif /* HAVE_PRIORITY_SCHEDULING */
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};
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void core_idle(void);
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void core_wake(IF_COP_VOID(unsigned int core));
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/* Allocate a thread in the scheduler */
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#define CREATE_THREAD_FROZEN 0x00000001 /* Thread is frozen at create time */
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unsigned int create_thread(void (*function)(void),
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void* stack, size_t stack_size,
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unsigned flags, const char *name
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IF_PRIO(, int priority)
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IF_COP(, unsigned int core));
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/* Set and clear the CPU frequency boost flag for the calling thread */
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#ifdef HAVE_SCHEDULER_BOOSTCTRL
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void trigger_cpu_boost(void);
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void cancel_cpu_boost(void);
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#else
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#define trigger_cpu_boost() do { } while(0)
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#define cancel_cpu_boost() do { } while(0)
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#endif
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/* Make a frozen thread runnable (when started with CREATE_THREAD_FROZEN).
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* Has no effect on a thread not frozen. */
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void thread_thaw(unsigned int thread_id);
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/* Wait for a thread to exit */
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void thread_wait(unsigned int thread_id);
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/* Exit the current thread */
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void thread_exit(void) NORETURN_ATTR;
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#ifdef HAVE_PRIORITY_SCHEDULING
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int thread_set_priority(unsigned int thread_id, int priority);
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int thread_get_priority(unsigned int thread_id);
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#endif /* HAVE_PRIORITY_SCHEDULING */
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#if NUM_CORES > 1
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unsigned int switch_core(unsigned int new_core);
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#endif
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/* Return the id of the calling thread. */
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unsigned int thread_self(void);
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/* Debugging info - only! */
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#if NUM_CORES > 1
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struct core_debug_info
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{
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unsigned int idle_stack_usage;
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};
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int core_get_debug_info(unsigned int core, struct core_debug_info *infop);
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#endif /* NUM_CORES */
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#ifdef HAVE_SDL_THREADS
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#define IF_SDL(x...) x
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#define IFN_SDL(x...)
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#else
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#define IF_SDL(x...)
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#define IFN_SDL(x...) x
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#endif
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struct thread_debug_info
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{
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char statusstr[4];
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char name[32];
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#ifndef HAVE_SDL_THREADS
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unsigned int stack_usage;
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#endif
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#if NUM_CORES > 1
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unsigned int core;
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#endif
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#ifdef HAVE_PRIORITY_SCHEDULING
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int base_priority;
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int current_priority;
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#endif
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};
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int thread_get_debug_info(unsigned int thread_id,
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struct thread_debug_info *infop);
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#endif /* THREAD_H */
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