.. |
brickmania_ball.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_ball.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_ball.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_break.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_break.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_break.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_bricks.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_bricks.220x176x16.bmp
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Add break effect + Bigger bricks
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2006-02-01 18:25:24 +00:00 |
brickmania_gameover.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_gameover.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_gameover.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_help.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_help.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_help.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_menu_bg.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_menu_bg.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_menu_bg.320x240x16.bmp
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Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
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2006-01-27 10:02:13 +00:00 |
brickmania_no_resume.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_no_resume.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_no_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_pads.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_pads.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_pads.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_powerups.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_powerups.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_powerups.220x176x16.bmp
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New powerup - multi balls
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2006-02-15 17:37:45 +00:00 |
brickmania_quit.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_quit.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_quit.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_resume.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_resume.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_help.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_sel_help.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_sel_help.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_quit.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_sel_quit.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_sel_quit.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_resume.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_sel_resume.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_sel_resume.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_sel_start.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_sel_start.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_sel_start.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
brickmania_start.160x128x2.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
brickmania_start.176x132x16.bmp
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
brickmania_start.220x176x16.bmp
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BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
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2006-01-23 16:00:06 +00:00 |
jewels.112x64x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.160x128x1.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.160x128x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.220x176x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
jewels.320x240x16.bmp
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Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
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2006-02-15 22:32:57 +00:00 |
Makefile
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
solitaire_cardback.220x176x16.bmp
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Re-adding in binary mode
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2006-02-19 23:30:06 +00:00 |
SOURCES
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BrickMania for iPod Nano
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2006-02-20 18:56:34 +00:00 |
sudoku_inverse.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_inverse.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_inverse.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_normal.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.112x64x1.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.160x128x2.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |
sudoku_start.220x176x16.bmp
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Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
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2006-01-22 21:30:32 +00:00 |