rockbox/apps/plugins/bitmaps/native
Dimitar Dimitrov 3f82f3aca1 Sansa Clip Zip: Bubble now shows a proper background image
Change-Id: If595378d58a4602bdc6b101c062c6974f6debf62
Reviewed-on: http://gerrit.rockbox.org/167
Reviewed-by: Dimitar Dimitrov <mitakas@gmail.com>
Tested-by: Dimitar Dimitrov <mitakas@gmail.com>
Tested-by: Bertrik Sikken <bertrik@sikken.nl>
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Reviewed-by: Rafaël Carré <rafael.carre@gmail.com>
2012-03-03 02:54:26 +01:00
..
brickmania_ball.3x3x1.bmp
brickmania_ball.4x4x2.bmp
brickmania_ball.4x4x16.bmp
brickmania_ball.5x5x2.bmp
brickmania_ball.5x5x16.bmp
brickmania_ball.7x7x16.bmp Fix red. 2010-01-02 04:00:03 +00:00
brickmania_ball.11x11x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_ball.15x15x16.bmp Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens. 2009-10-04 21:15:22 +00:00
brickmania_break.132x80x16.bmp
brickmania_break.160x128x2.bmp
brickmania_break.160x128x16.bmp
brickmania_break.176x132x16.bmp
brickmania_break.220x176x16.bmp
brickmania_break.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_break.320x240x16.bmp
brickmania_break.480x640x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_break.640x480x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_bricks.112x64x1.bmp
brickmania_bricks.128x96x2.bmp
brickmania_bricks.128x128x16.bmp
brickmania_bricks.132x80x16.bmp
brickmania_bricks.138x110x2.bmp
brickmania_bricks.160x128x2.bmp
brickmania_bricks.160x128x16.bmp
brickmania_bricks.176x132x16.bmp
brickmania_bricks.220x176x16.bmp
brickmania_bricks.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_bricks.320x240x16.bmp
brickmania_bricks.480x640x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_bricks.640x480x16.bmp Brickmania: Add new, finer detail images for the bricks and the ball for 640x480 screens. 2009-10-04 21:15:22 +00:00
brickmania_gameover.59x30x1.bmp
brickmania_gameover.86x43x2.bmp
brickmania_gameover.112x54x16.bmp
brickmania_long_pads.112x64x1.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.132x80x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.160x128x2.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.160x128x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.176x132x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.220x176x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_long_pads.320x240x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.480x640x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_long_pads.640x480x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_pads.112x64x1.bmp
brickmania_pads.132x80x16.bmp
brickmania_pads.160x128x2.bmp
brickmania_pads.160x128x16.bmp
brickmania_pads.176x132x16.bmp
brickmania_pads.220x176x16.bmp
brickmania_pads.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_pads.320x240x16.bmp
brickmania_pads.480x640x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_pads.640x480x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
brickmania_powerups.112x64x1.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.132x80x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.160x128x2.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.160x128x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.176x132x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.220x176x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_powerups.320x240x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.480x640x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_powerups.640x480x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.112x64x1.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.132x80x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.160x128x2.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.160x128x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.176x132x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.220x176x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.240x320x16.bmp Brickmania: Scale bitmaps with the high-res bricks to fit them to the LCD width for the Gigabeat F/X/S. 2010-01-02 03:49:11 +00:00
brickmania_short_pads.320x240x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.480x640x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
brickmania_short_pads.640x480x16.bmp new powerup in brickmania 2009-07-26 19:51:44 +00:00
bubbles_background.96x96x16.bmp Sansa Clip Zip: Bubble now shows a proper background image 2012-03-03 02:54:26 +01:00
bubbles_background.128x96x16.bmp remove svn:executable 2009-11-23 15:16:29 +00:00
bubbles_background.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
bubbles_background.128x128x16.bmp
bubbles_background.128x160x16.bmp Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code. 2011-01-10 07:32:29 +00:00
bubbles_background.132x80x16.bmp
bubbles_background.160x128x16.bmp
bubbles_background.176x132x16.bmp
bubbles_background.176x220x16.bmp New bubbles background for 176x220 (Sansa e200), heavily based off a mockup provided by Marianne Arnold. 2009-08-02 20:26:25 +00:00
bubbles_background.220x176x16.bmp
bubbles_background.240x320x16.bmp
bubbles_background.320x240x16.bmp
bubbles_background.640x480x16.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
bubbles_emblem.112x64x1.bmp
bubbles_emblem.128x96x2.bmp
bubbles_emblem.132x80x16.bmp
bubbles_emblem.138x110x2.bmp
bubbles_emblem.160x128x2.bmp
bubbles_emblem.160x128x16.bmp
bubbles_emblem.220x176x16.bmp
bubbles_emblem.320x240x16.bmp
bubbles_emblem.640x480x16.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
card_back.11x15x16.bmp Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth 2012-02-03 13:50:20 +01:00
card_back.13x13x1.bmp
card_back.15x20x2.bmp
card_back.15x20x16.bmp
card_back.18x23x1.bmp
card_back.18x23x2.bmp
card_back.18x23x16.bmp
card_back.26x33x16.bmp
card_back.37x49x16.bmp
card_back.55x73x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
card_back.74x98x16.bmp Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested 2009-06-13 20:52:38 +00:00
card_deck.143x60x16.bmp Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth 2012-02-03 13:50:20 +01:00
card_deck.169x52x1.bmp
card_deck.195x80x2.bmp
card_deck.195x80x16.bmp
card_deck.234x92x1.bmp
card_deck.234x92x2.bmp
card_deck.234x92x16.bmp
card_deck.338x132x16.bmp
card_deck.481x196x16.bmp
card_deck.715x291x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
card_deck.962x392x16.bmp Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested 2009-06-13 20:52:38 +00:00
chessbox_pieces.64x64x1.bmp
chessbox_pieces.80x64x1.bmp
chessbox_pieces.80x80x16.bmp
chessbox_pieces.96x96x2.bmp
chessbox_pieces.104x104x2.bmp
chessbox_pieces.128x128x1.bmp
chessbox_pieces.128x128x2.bmp
chessbox_pieces.176x176x16.bmp
chessbox_pieces.240x240x16.bmp
chessbox_pieces.480x480x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
clock_binary.96x96x16.bmp Fixed clock bitmaps for Sansa Clip Zip (96x96x16) 2012-02-21 20:59:17 +01:00
clock_binary.112x64x1.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_binary.128x128x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_binary.138x110x2.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.160x128x2.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.160x128x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.220x176x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_binary.320x240x16.bmp Correct displaying of the clock in binary (FS#9941). This looks good for 'negative' LCDs as well (e.g. mrobe:100) 2009-03-20 17:56:39 +00:00
clock_digits.112x64x1.bmp
clock_digits.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_digits.128x128x16.bmp
clock_digits.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_digits.138x110x2.bmp
clock_digits.160x128x2.bmp
clock_digits.160x128x16.bmp
clock_digits.220x176x16.bmp
clock_digits.320x240x16.bmp
clock_logo.96x96x16.bmp Fixed clock bitmaps for Sansa Clip Zip (96x96x16) 2012-02-21 20:59:17 +01:00
clock_logo.112x64x1.bmp
clock_logo.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_logo.128x128x16.bmp
clock_logo.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_logo.138x110x2.bmp
clock_logo.160x128x2.bmp
clock_logo.160x128x16.bmp
clock_logo.176x132x16.bmp
clock_logo.220x176x16.bmp
clock_logo.320x240x16.bmp
clock_messages.96x96x16.bmp Fixed clock bitmaps for Sansa Clip Zip (96x96x16) 2012-02-21 20:59:17 +01:00
clock_messages.112x64x1.bmp
clock_messages.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_messages.128x128x16.bmp
clock_messages.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_messages.138x110x2.bmp
clock_messages.160x128x2.bmp
clock_messages.160x128x16.bmp
clock_messages.176x132x16.bmp
clock_messages.220x176x16.bmp
clock_messages.320x240x16.bmp
clock_segments.112x64x1.bmp
clock_segments.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_segments.128x128x16.bmp
clock_segments.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_segments.138x110x2.bmp
clock_segments.160x128x2.bmp
clock_segments.160x128x16.bmp
clock_segments.220x176x16.bmp
clock_segments.320x240x16.bmp
clock_smalldigits.112x64x1.bmp
clock_smalldigits.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_smalldigits.128x128x16.bmp
clock_smalldigits.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_smalldigits.160x128x2.bmp
clock_smalldigits.160x128x16.bmp
clock_smalldigits.220x176x16.bmp
clock_smalldigits.320x240x16.bmp
clock_smallsegments.112x64x1.bmp
clock_smallsegments.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
clock_smallsegments.128x128x16.bmp
clock_smallsegments.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
clock_smallsegments.160x128x2.bmp
clock_smallsegments.160x128x16.bmp
clock_smallsegments.220x176x16.bmp
clock_smallsegments.320x240x16.bmp
fft_colors.16.bmp New plugin: FFT, A frequency analyzer plugin 2010-02-10 19:44:11 +00:00
flipit_cursor.17x17x16.bmp
flipit_cursor.25x25x16.bmp
flipit_cursor.28x28x16.bmp
flipit_cursor.40x40x16.bmp
flipit_cursor.56x56x16.bmp
flipit_cursor.112x112x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
flipit_tokens.16x26x1.bmp
flipit_tokens.17x34x16.bmp
flipit_tokens.21x42x2.bmp
flipit_tokens.25x50x2.bmp
flipit_tokens.25x50x16.bmp
flipit_tokens.28x56x1.bmp
flipit_tokens.28x56x2.bmp
flipit_tokens.28x56x16.bmp
flipit_tokens.40x80x16.bmp
flipit_tokens.56x112x16.bmp
flipit_tokens.112x224x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
invadrox_alien_explode.10x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_alien_explode.13x7x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_alien_explode.37x20x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_aliens.16x15x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_aliens.24x24x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_aliens.68x68x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_background.160x128x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.176x132x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.176x220x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.220x176x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.240x320x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.320x240x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_background.480x640x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_background.640x480x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_bombs.9x30x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_bombs.9x42x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_bombs.27x126x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_numbers.40x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_numbers.50x7x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_numbers.140x19x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_shield.15x10x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_shield.15x10x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_shield.22x16x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_shield.64x47x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_ships.10x15x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ships.10x15x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ships.16x24x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ships.46x69x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_ufo.11x5x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo.11x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo.16x7x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo.46x20x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
invadrox_ufo_explode.14x5x2.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.14x5x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.21x8x16.bmp Invadrox - some bitmap related changes in preparation of porting it to more screen resolutions, should not be visible to the user: (1) Use single bitmaps (or strips where possible) instead of one big bitmap each, so instructions and defines how to take the bitmap apart aren't needed. It's more flexible and makes it possible to (2) get some width/height variables directly from the bitmaps. (3) Use background images for static items. Both reduces the number of hardcoded values noticeably. (4) Make the 'fire_sprite' an external bitmap too - with help of Jens -. (5) Rename 'TINY_GRAPHICS' to 'SMALL_GRAPHICS' to have this name available for even smaller images (which is planned). 2009-04-07 17:56:16 +00:00
invadrox_ufo_explode.61x23x16.bmp Invadrox: Add support for 640x480 screens. 2009-08-04 05:22:10 +00:00
jackpot_slots.30x420x1.bmp
jewels.112x64x1.bmp
jewels.128x96x2.bmp
jewels.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
jewels.128x128x16.bmp
jewels.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
jewels.138x110x2.bmp
jewels.160x128x2.bmp
jewels.160x128x16.bmp
jewels.220x176x16.bmp
jewels.320x240x16.bmp
jewels.640x480x16.bmp Jewels: Add graphics for 640x480 screens. 2009-07-19 14:58:50 +00:00
matrix_bold.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
matrix_normal.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
minesweeper_tiles.8x8x1.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.10x10x24.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.12x12x2.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.12x12x24.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
minesweeper_tiles.16x16x24.bmp Add bitmaps for correct and wrong flags when showing the full board. (Feel free to change the graphics) 2009-12-30 19:00:33 +00:00
pegbox_header.20x64x1.bmp remove svn:executable 2009-11-23 15:16:29 +00:00
pegbox_header.22x80x16.bmp
pegbox_header.96x32x16.bmp Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star) 2011-11-13 21:25:27 +00:00
pegbox_header.112x8x1.bmp
pegbox_header.128x16x2.bmp
pegbox_header.128x42x16.bmp
pegbox_header.138x26x2.bmp
pegbox_header.160x24x1.bmp
pegbox_header.160x24x2.bmp
pegbox_header.160x24x16.bmp
pegbox_header.176x28x16.bmp
pegbox_header.220x40x16.bmp
pegbox_header.240x40x16.bmp
pegbox_header.320x40x16.bmp
pegbox_header.640x80x16.bmp Pegbox: Add support for 640x480 screens 2009-07-21 02:58:13 +00:00
pegbox_pieces.8x8x16.bmp Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star) 2011-11-13 21:25:27 +00:00
pegbox_pieces.9x7x1.bmp
pegbox_pieces.9x9x16.bmp
pegbox_pieces.10x10x2.bmp
pegbox_pieces.10x10x16.bmp
pegbox_pieces.12x12x1.bmp
pegbox_pieces.12x12x2.bmp
pegbox_pieces.12x12x16.bmp
pegbox_pieces.16x16x16.bmp
pegbox_pieces.24x24x16.bmp
pegbox_pieces.48x48x16.bmp Pegbox: Add support for 640x480 screens 2009-07-21 02:58:13 +00:00
pictureflow_emptyslide.50x50x16.bmp
pictureflow_emptyslide.100x100x16.bmp
pictureflow_logo.100x18x16.bmp
pictureflow_logo.193x34x16.bmp
pitch_notes.128x64x1.bmp pitch_detector: fix builds on monochrome targets, remove an unused variable 2010-03-29 23:50:07 +00:00
pitch_notes.128x96x2.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
pitch_notes.128x128x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.132x80x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.160x128x2.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.160x128x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.176x132x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.176x220x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.220x176x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
pitch_notes.320x240x16.bmp UI improvements for the pitch detector (ongoing work by David Johnston from FS#8768) 2009-09-12 21:19:17 +00:00
resistor.68x20x16.bmp Resistor plugin: 2010-10-02 14:43:23 +00:00
resistor.128x128x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.160x128x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.176x220x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.220x176x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.240x400x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
resistor.320x240x16.bmp New plugin: Resistor code calculator 2010-10-02 14:11:40 +00:00
rockblox_background.112x64x1.bmp
rockblox_background.128x64x1.bmp
rockblox_background.128x96x2.bmp
rockblox_background.128x96x16.bmp remove svn:executable 2009-11-23 15:16:29 +00:00
rockblox_background.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
rockblox_background.128x128x16.bmp
rockblox_background.128x160x16.bmp Add backgrounds for 128x160 displays to bubbles and rockblox. Set the coordinates in the code. 2011-01-10 07:32:29 +00:00
rockblox_background.132x80x16.bmp Tidy up and remove executable flag from a few plugin bitmap files. 2009-04-07 14:03:38 +00:00
rockblox_background.138x110x2.bmp
rockblox_background.160x128x1.bmp
rockblox_background.160x128x2.bmp
rockblox_background.160x128x16.bmp
rockblox_background.176x132x16.bmp
rockblox_background.176x220x16.bmp Rockblox: Show Highscore list on 176x220 (e200). The space between the score and level is ommitted, since there's no room (the L is sufficient as seperator). 2009-05-13 17:45:07 +00:00
rockblox_background.220x176x16.bmp
rockblox_background.240x320x16.bmp
rockblox_background.320x240x16.bmp
rockblox_background.640x480x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
rockboxlogo.90x28x16.bmp
rockboxlogo.91x32x1.bmp
rockboxlogo.91x32x2.bmp
rockboxlogo.112x30x1.bmp
rockboxlogo.128x40x16.bmp
rockboxlogo.138x46x2.bmp
rockboxlogo.220x68x16.bmp
rockpaint.8x8x24.bmp
rockpaint_hsvrgb.8x10x24.bmp
sliding_puzzle.80x64x1.bmp
sliding_puzzle.80x80x16.bmp
sliding_puzzle.96x96x2.bmp
sliding_puzzle.108x108x2.bmp
sliding_puzzle.108x108x16.bmp
sliding_puzzle.128x128x2.bmp
sliding_puzzle.128x128x16.bmp
sliding_puzzle.132x132x16.bmp
sliding_puzzle.176x176x16.bmp
sliding_puzzle.240x240x16.bmp
sliding_puzzle.480x480x16.bmp M:Robe 500: Add missing files 2009-08-09 05:26:25 +00:00
sliding_puzzle.bmp
snake2_bottom.160x128x2.bmp
snake2_bottom.160x128x16.bmp
snake2_bottom.176x132x16.bmp
snake2_bottom.220x176x16.bmp
snake2_bottom.240x320x16.bmp
snake2_bottom.320x240x16.bmp
snake2_bottom.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_header1.160x128x2.bmp
snake2_header1.160x128x16.bmp
snake2_header1.176x132x16.bmp
snake2_header1.220x176x16.bmp
snake2_header1.240x320x16.bmp
snake2_header1.320x240x16.bmp
snake2_header1.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_header2.160x128x2.bmp
snake2_header2.160x128x16.bmp
snake2_header2.176x132x16.bmp
snake2_header2.220x176x16.bmp
snake2_header2.240x320x16.bmp
snake2_header2.320x240x16.bmp
snake2_header2.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_left.160x128x2.bmp
snake2_left.160x128x16.bmp
snake2_left.176x132x16.bmp
snake2_left.220x176x16.bmp
snake2_left.240x320x16.bmp
snake2_left.320x240x16.bmp
snake2_left.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
snake2_right.160x128x2.bmp
snake2_right.160x128x16.bmp
snake2_right.176x132x16.bmp
snake2_right.220x176x16.bmp
snake2_right.240x320x16.bmp
snake2_right.320x240x16.bmp
snake2_right.640x480x16.bmp Snake2: Add support for 640x480 screens 2009-07-21 04:22:19 +00:00
sokoban_tiles.4x4x1.bmp
sokoban_tiles.5x5x2.bmp
sokoban_tiles.5x5x16.bmp
sokoban_tiles.6x6x1.bmp
sokoban_tiles.6x6x2.bmp
sokoban_tiles.6x6x16.bmp
sokoban_tiles.7x7x16.bmp
sokoban_tiles.9x9x16.bmp
sokoban_tiles.12x12x16.bmp
sokoban_tiles.14x14x16.bmp
sokoban_tiles.28x28x16.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
solitaire_suitsi.11x60x16.bmp Add graphics for solitaire/blackjack plugins for the sansa clip zip by Nathan Korth 2012-02-03 13:50:20 +01:00
solitaire_suitsi.13x52x1.bmp
solitaire_suitsi.15x80x2.bmp
solitaire_suitsi.15x80x16.bmp
solitaire_suitsi.18x92x1.bmp
solitaire_suitsi.18x92x2.bmp
solitaire_suitsi.18x92x16.bmp
solitaire_suitsi.26x132x16.bmp
solitaire_suitsi.37x196x16.bmp
solitaire_suitsi.55x291x16.bmp Brickmania, Chessbox, Blackjack, and Solitaire: Add support for 640x480 and 480x640 screens 2009-07-18 04:16:50 +00:00
solitaire_suitsi.74x392x16.bmp Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested 2009-06-13 20:52:38 +00:00
SOURCES Sansa Clip Zip: Bubble now shows a proper background image 2012-03-03 02:54:26 +01:00
star_tiles.6x6.bmp Sansa clip zip: update plugins (jewels, pegbox, rockpaint, star) 2011-11-13 21:25:27 +00:00
star_tiles.6x7x1.bmp
star_tiles.8x8.bmp
star_tiles.8x8x2.bmp
star_tiles.10x10.bmp
star_tiles.10x10x2.bmp
star_tiles.11x11.bmp
star_tiles.13x13.bmp
star_tiles.15x15.bmp
star_tiles.20x20.bmp
star_tiles.40x40.bmp Star, Flipit, Rockblox, Sokoban, Wormlet: Add support for 640x480 screens 2009-07-21 03:52:59 +00:00
sudoku_inverse.112x64x1.bmp
sudoku_inverse.128x96x2.bmp
sudoku_inverse.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
sudoku_inverse.128x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.132x80x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.138x110x2.bmp
sudoku_inverse.160x128x1.bmp
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.220x176x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.320x240x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_inverse.640x480x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.112x64x1.bmp
sudoku_normal.128x96x2.bmp
sudoku_normal.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
sudoku_normal.128x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.132x80x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.138x110x2.bmp
sudoku_normal.160x128x1.bmp
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.220x176x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.320x240x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_normal.640x480x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.112x64x1.bmp
sudoku_start.128x96x2.bmp
sudoku_start.128x128x2.bmp Add MPIO HD200 port - binary files 2010-04-26 21:40:23 +00:00
sudoku_start.128x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.132x80x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.138x110x2.bmp
sudoku_start.160x128x1.bmp
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.220x176x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.320x240x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
sudoku_start.640x480x16.bmp Sudoku coloured number display 2010-07-22 08:48:32 +00:00
superdom_boarditems.176x132x16.bmp
superdom_boarditems.220x176x16.bmp
superdom_boarditems.240x320x16.bmp
superdom_boarditems.320x240x16.bmp
superdom_boarditems.480x640x16.bmp Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines. 2009-07-23 04:33:10 +00:00
superdom_boarditems.640x480x16.bmp Superdom: Add support for 640x480 and 480x640 screens, simplify screen defines. 2009-07-23 04:33:10 +00:00