30830fbbbe
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20857 a1c6a512-1295-4272-9138-f99709370657
295 lines
11 KiB
C
295 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SUDOKU_H
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#define _SUDOKU_H
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#include "plugin.h"
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#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
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#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MODE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME
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#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
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#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
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#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
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#elif (CONFIG_KEYPAD == COWOND2_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_STOP
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#define SUDOKU_BUTTON_DOWN BUTTON_PLAY
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOLUP
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLDOWN
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW
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#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef SUDOKU_BUTTON_QUIT
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#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef SUDOKU_BUTTON_UP
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#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef SUDOKU_BUTTON_DOWN
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#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef SUDOKU_BUTTON_LEFT
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#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef SUDOKU_BUTTON_RIGHT
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#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef SUDOKU_BUTTON_TOGGLE
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#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
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#endif
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#ifndef SUDOKU_BUTTON_MENU
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#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
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#endif
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#ifndef SUDOKU_BUTTON_POSSIBLE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
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#endif
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#endif
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struct sudoku_state_t {
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char filename[MAX_PATH]; /* Filename */
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char startboard[9][9]; /* The initial state of the game */
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char currentboard[9][9]; /* The current state of the game */
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char savedboard[9][9]; /* Cached copy of saved state */
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int x,y; /* Cursor position */
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int editmode; /* We are editing the start board */
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#ifdef SUDOKU_BUTTON_POSSIBLE
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short possiblevals[9][9]; /* possible values a cell could be, user sets them */
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#endif
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};
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#endif
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