67faac4368
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9894 a1c6a512-1295-4272-9138-f99709370657
1003 lines
34 KiB
C
1003 lines
34 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Eric Linenberg
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* February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
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* Eric smiles. Bjorn cries. Linus say 'huh?'.
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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PLUGIN_HEADER
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#define SOKOBAN_TITLE "Sokoban"
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#define SOKOBAN_TITLE_FONT 2
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#define LEVELS_FILE PLUGIN_DIR "/sokoban.levels"
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#define ROWS 16
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#define COLS 20
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/* Use all but 8k of the plugin buffer for board data */
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#define SOKOBAN_LEVEL_SIZE (ROWS*COLS)
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#define MAX_BUFFERED_BOARDS (PLUGIN_BUFFER_SIZE - 0x2000)/SOKOBAN_LEVEL_SIZE
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#define MAX_UNDOS 5
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SOKOBAN_UP BUTTON_UP
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#define SOKOBAN_DOWN BUTTON_DOWN
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#define SOKOBAN_QUIT BUTTON_OFF
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#define SOKOBAN_UNDO BUTTON_ON
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#define SOKOBAN_LEVEL_UP BUTTON_F3
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#define SOKOBAN_LEVEL_DOWN BUTTON_F1
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#define SOKOBAN_LEVEL_REPEAT BUTTON_F2
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SOKOBAN_UP BUTTON_UP
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#define SOKOBAN_DOWN BUTTON_DOWN
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#define SOKOBAN_QUIT BUTTON_OFF
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#define SOKOBAN_UNDO_PRE BUTTON_MENU
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#define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
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#define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
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#define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
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#define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SOKOBAN_UP BUTTON_UP
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#define SOKOBAN_DOWN BUTTON_DOWN
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#define SOKOBAN_QUIT BUTTON_OFF
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#define SOKOBAN_UNDO BUTTON_ON
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#define SOKOBAN_LEVEL_UP BUTTON_MODE
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#define SOKOBAN_LEVEL_DOWN BUTTON_REC
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#define SOKOBAN_LEVEL_REPEAT BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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#define SOKOBAN_UP BUTTON_MENU
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#define SOKOBAN_DOWN BUTTON_PLAY
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#define SOKOBAN_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define SOKOBAN_UNDO_PRE BUTTON_SELECT
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#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
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#define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
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#define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
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#define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define SOKOBAN_UP BUTTON_UP
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#define SOKOBAN_DOWN BUTTON_DOWN
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#define SOKOBAN_QUIT BUTTON_POWER
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#define SOKOBAN_UNDO_PRE BUTTON_SELECT
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#define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
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#define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
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#define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
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#define SOKOBAN_LEVEL_REPEAT BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SOKOBAN_UP BUTTON_UP
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#define SOKOBAN_DOWN BUTTON_DOWN
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#define SOKOBAN_QUIT BUTTON_A
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#define SOKOBAN_UNDO BUTTON_MENU
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#define SOKOBAN_LEVEL_UP (BUTTON_POWER | BUTTON_UP)
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#define SOKOBAN_LEVEL_DOWN (BUTTON_POWER | BUTTON_DOWN)
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#define SOKOBAN_LEVEL_REPEAT BUTTON_SELECT
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#endif
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#ifdef HAVE_LCD_COLOR
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#define WALL_COLOR LCD_RGBPACK(16,20,180) /* Color of the walls */
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#define FREE_TARGET_COLOR LCD_RGBPACK(251,158,25) /* Color of a 'target' without a block on top */
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#define USED_TARGET_COLOR LCD_RGBPACK(255,255,255) /* Color of a 'target' with a block on top */
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#define FREE_BLOCK_COLOR LCD_RGBPACK(22,130,53) /* Color of a block when it's not on a 'target' */
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#define USED_BLOCK_COLOR LCD_RGBPACK(22,130,53) /* Color of a block when it is on a 'target' */
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#define CHAR_COLOR LCD_BLACK /* Color of the 'character' */
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#define BG_COLOR LCD_RGBPACK(181,199,231) /* Background color. Default Rockbox light blue. */
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#elif LCD_DEPTH > 1
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#define MEDIUM_GRAY LCD_BRIGHTNESS(127)
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#endif
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static void init_undo(void);
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static void undo(void);
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static void add_undo(int button);
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static int read_levels(int initialize_count);
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static void load_level(void);
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static void draw_level(void);
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static void init_boards(void);
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static void update_screen(void);
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static bool sokoban_loop(void);
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/* The Location, Undo and LevelInfo structs are OO-flavored.
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* (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
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* but the overall data layout becomes more manageable. */
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/* We use the same three values in 2 structs. Makeing them a struct
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* hopefully ensures that if you change things in one, the other changes
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* as well. */
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struct LevelInfo {
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short level;
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short moves;
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short boxes_to_go;
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};
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/* What a given location on the board looks like at a given time */
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struct Location {
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char spot;
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short row;
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short col;
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};
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/* A single level of undo. Each undo move can affect upto,
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* but not more then, 3 spots on the board */
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struct Undo {
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struct LevelInfo level;
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struct Location location[3];
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};
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struct Board {
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char spaces[ROWS][COLS];
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};
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/* Our full undo history */
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static struct UndoInfo {
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short count; /* How many undos are there in history */
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short current; /* Which history is the current undo */
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struct Undo history[MAX_UNDOS];
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} undo_info;
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/* Our playing board */
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static struct BoardInfo {
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char board[ROWS][COLS];
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struct LevelInfo level;
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struct Location player;
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int max_level; /* How many levels do we have? */
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int loaded_level; /* Which level is in memory */
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} current_info;
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static struct BufferedBoards {
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struct Board levels[MAX_BUFFERED_BOARDS];
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int low;
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} buffered_boards;
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static struct plugin_api* rb;
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static void init_undo(void)
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{
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undo_info.count = 0;
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undo_info.current = 0;
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}
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static void undo(void)
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{
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struct Undo *undo;
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int i = 0;
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short row, col;
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if (undo_info.count == 0)
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return;
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/* Update board info */
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undo = &undo_info.history[undo_info.current];
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rb->memcpy(¤t_info.level, &undo->level, sizeof(undo->level));
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rb->memcpy(¤t_info.player, &undo->location[0], sizeof(undo->location[0]));
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row = undo->location[0].row;
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col = undo->location[0].col;
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current_info.board[row][col] = '@';
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/* Update the two other possible spots */
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for (i = 1; i < 3; i++) {
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if (undo->location[i].spot != '\0') {
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row = undo->location[i].row;
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col = undo->location[i].col;
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current_info.board[row][col] = undo->location[i].spot;
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undo->location[i].spot = '\0';
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}
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}
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/* Remove this undo from the list */
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if (undo_info.current == 0) {
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if (undo_info.count > 1)
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undo_info.current = MAX_UNDOS - 1;
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} else {
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undo_info.current--;
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}
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undo_info.count--;
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return;
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}
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static void add_undo(int button)
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{
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struct Undo *undo;
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int row, col, i;
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bool storable;
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if ((button != BUTTON_LEFT) && (button != BUTTON_RIGHT) &&
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(button != SOKOBAN_UP) && (button != SOKOBAN_DOWN))
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return;
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if (undo_info.count != 0) {
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if (undo_info.current < (MAX_UNDOS - 1))
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undo_info.current++;
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else
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undo_info.current = 0;
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}
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/* Make what follows more readable */
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undo = &undo_info.history[undo_info.current];
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/* Store our level info */
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rb->memcpy(&undo->level, ¤t_info.level, sizeof(undo->level));
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/* Store our player info */
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rb->memcpy(&undo->location[0], ¤t_info.player, sizeof(undo->location[0]));
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/* Now we need to store upto 2 blocks that may be affected.
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* If player.spot is NULL, then there is no info stored
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* for that block */
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row = current_info.player.row;
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col = current_info.player.col;
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/* This must stay as _1_ because the first block (0) is the player */
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for (i = 1; i < 3; i++) {
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storable = true;
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switch (button) {
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case BUTTON_LEFT:
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col--;
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if (col < 0)
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storable = false;
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break;
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case BUTTON_RIGHT:
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col++;
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if (col >= COLS)
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storable = false;
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break;
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case SOKOBAN_UP:
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row--;
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if (row < 0)
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storable = false;
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break;
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case SOKOBAN_DOWN:
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row++;
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if (row >= ROWS)
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storable = false;
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break;
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default:
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return;
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}
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if (storable) {
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undo->location[i].col = col;
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undo->location[i].row = row;
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undo->location[i].spot = current_info.board[row][col];
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} else {
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undo->location[i].spot = '\0';
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}
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}
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if (undo_info.count < MAX_UNDOS)
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undo_info.count++;
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}
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static void init_boards(void)
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{
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current_info.level.level = 0;
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current_info.level.moves = 0;
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current_info.level.boxes_to_go = 0;
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current_info.player.row = 0;
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current_info.player.col = 0;
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current_info.player.spot = ' ';
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current_info.max_level = 0;
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current_info.loaded_level = 0;
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buffered_boards.low = 0;
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init_undo();
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}
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static int read_levels(int initialize_count)
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{
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int fd = 0;
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int len;
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int lastlen = 0;
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int row = 0;
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int level_count = 0;
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char buffer[COLS + 3]; /* COLS plus CR/LF and \0 */
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int endpoint = current_info.level.level-1;
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if (endpoint < buffered_boards.low)
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endpoint = current_info.level.level - MAX_BUFFERED_BOARDS;
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if (endpoint < 0) endpoint = 0;
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buffered_boards.low = endpoint;
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endpoint += MAX_BUFFERED_BOARDS;
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if ((fd = rb->open(LEVELS_FILE, O_RDONLY)) < 0) {
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rb->splash(0, true, "Unable to open %s", LEVELS_FILE);
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return -1;
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}
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do {
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len = rb->read_line(fd, buffer, sizeof(buffer));
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if (len >= 3) {
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/* This finds lines that are more than 1 or 2 characters
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* shorter than they should be. Due to the possibility of
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* a mixed unix and dos CR/LF file format, I'm not going to
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* do a precise check */
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if (len < COLS) {
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rb->splash(0, true, "Error in levels file: short line");
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return -1;
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}
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if (level_count >= buffered_boards.low && level_count < endpoint) {
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int index = level_count - buffered_boards.low;
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rb->memcpy(
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buffered_boards.levels[index].spaces[row],buffer,COLS);
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}
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row++;
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} else if (len) {
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if (lastlen < 3) {
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/* Two short lines in a row means new level */
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level_count++;
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if (level_count >= endpoint && !initialize_count) break;
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if (level_count && row != ROWS) {
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rb->splash(0, true, "Error in levels file: short board");
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return -1;
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}
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row = 0;
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}
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}
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} while ((lastlen=len));
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rb->close(fd);
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if (initialize_count) {
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/* Plus one because there aren't trailing short lines in the file */
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current_info.max_level = level_count + 1;
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}
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return 0;
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}
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/* return non-zero on error */
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static void load_level(void)
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{
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int c = 0;
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int r = 0;
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int index = current_info.level.level - buffered_boards.low - 1;
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struct Board *level;
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if (index < 0 || index >= MAX_BUFFERED_BOARDS) {
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read_levels(false);
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index=index<0?MAX_BUFFERED_BOARDS-1:0;
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}
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level = &buffered_boards.levels[index];
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current_info.player.spot=' ';
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current_info.level.boxes_to_go = 0;
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current_info.level.moves = 0;
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current_info.loaded_level = current_info.level.level;
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for (r = 0; r < ROWS; r++) {
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for (c = 0; c < COLS; c++) {
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current_info.board[r][c] = level->spaces[r][c];
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if (current_info.board[r][c] == '.')
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current_info.level.boxes_to_go++;
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else if (current_info.board[r][c] == '@') {
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current_info.player.row = r;
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current_info.player.col = c;
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}
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}
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}
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}
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#define STAT_WIDTH (LCD_WIDTH-(COLS * magnify))
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static void update_screen(void)
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{
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int b = 0, c = 0;
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int rows = 0, cols = 0;
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char s[25];
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#if LCD_HEIGHT == 128 /* magnify is the number of pixels for each block */
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int magnify = 6; /* 6 on h1x0, 9 on h3x0, and 4 on everything else */
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#elif LCD_HEIGHT >= 176
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int magnify = 9;
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#else
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int magnify = 4;
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#endif
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/* load the board to the screen */
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for (rows=0 ; rows < ROWS ; rows++) {
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for (cols = 0 ; cols < COLS ; cols++) {
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c = cols * magnify;
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b = rows * magnify;
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switch(current_info.board[rows][cols]) {
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case 'X': /* black space */
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break;
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case '#': /* this is a wall */
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#if HAVE_LCD_COLOR
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rb->lcd_set_foreground(WALL_COLOR);
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rb->lcd_fillrect(c, b, magnify, magnify);
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rb->lcd_set_foreground(LCD_BLACK);
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#elif LCD_DEPTH > 1
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rb->lcd_set_foreground(MEDIUM_GRAY);
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rb->lcd_fillrect(c, b, magnify, magnify);
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rb->lcd_set_foreground(LCD_BLACK);
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#else
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{
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int i, j;
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for (i = c; i < c + magnify; i++)
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for (j = b; j < b + magnify; j++)
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if ((i ^ j) & 1)
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rb->lcd_drawpixel(i, j);
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}
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#endif
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break;
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case '.': /* this is a home location */
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(FREE_TARGET_COLOR);
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rb->lcd_fillrect(c+(magnify/2)-1, b+(magnify/2)-1, magnify/2,
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magnify/2);
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#else
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rb->lcd_drawrect(c+(magnify/2)-1, b+(magnify/2)-1, magnify/2,
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magnify/2);
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#endif
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break;
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case '$': /* this is a box */
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(FREE_BLOCK_COLOR);
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#endif
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rb->lcd_drawrect(c, b, magnify, magnify); /* Free boxes are not filled in */
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break;
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case '@': /* this is you */
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{
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int max = magnify - 1;
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int middle = max / 2;
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int ldelta = (middle + 1) / 2;
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(CHAR_COLOR);
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#endif
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rb->lcd_drawline(c, b+middle, c+max, b+middle);
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rb->lcd_drawline(c+middle, b, c+middle, b+max-ldelta);
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rb->lcd_drawline(c+max-middle, b,
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c+max-middle, b+max-ldelta);
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rb->lcd_drawline(c+middle, b+max-ldelta,
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c+middle-ldelta, b+max);
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rb->lcd_drawline(c+max-middle, b+max-ldelta,
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c+max-middle+ldelta, b+max);
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}
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break;
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|
|
case '%': /* this is a box on a home spot */
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(USED_BLOCK_COLOR);
|
|
rb->lcd_fillrect(c, b, magnify, magnify);
|
|
#else
|
|
rb->lcd_drawrect(c, b, magnify, magnify);
|
|
#endif
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(USED_TARGET_COLOR);
|
|
rb->lcd_fillrect(c+(magnify/2)-1, b+(magnify/2)-1, magnify/2,
|
|
magnify/2);
|
|
#else
|
|
rb->lcd_drawrect(c+(magnify/2)-1, b+(magnify/2)-1, magnify/2,
|
|
magnify/2);
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
rb->snprintf(s, sizeof(s), "%d", current_info.level.level);
|
|
rb->lcd_putsxy(LCD_WIDTH-STAT_WIDTH+4, 22, s);
|
|
rb->snprintf(s, sizeof(s), "%d", current_info.level.moves);
|
|
rb->lcd_putsxy(LCD_WIDTH-STAT_WIDTH+4, 54, s);
|
|
|
|
rb->lcd_drawrect(LCD_WIDTH-STAT_WIDTH,0,STAT_WIDTH,32);
|
|
rb->lcd_drawrect(LCD_WIDTH-STAT_WIDTH,32,STAT_WIDTH,LCD_HEIGHT-32);
|
|
rb->lcd_putsxy(LCD_WIDTH-STAT_WIDTH+1, 10, "Level");
|
|
rb->lcd_putsxy(LCD_WIDTH-STAT_WIDTH+1, 42, "Moves");
|
|
|
|
/* print out the screen */
|
|
rb->lcd_update();
|
|
}
|
|
|
|
static void draw_level(void)
|
|
{
|
|
load_level();
|
|
rb->lcd_clear_display();
|
|
update_screen();
|
|
}
|
|
|
|
static bool sokoban_loop(void)
|
|
{
|
|
char new_spot;
|
|
bool moved = true;
|
|
int i = 0, button = 0, lastbutton = 0;
|
|
short r = 0, c = 0;
|
|
|
|
current_info.level.level = 1;
|
|
|
|
load_level();
|
|
update_screen();
|
|
|
|
while (1) {
|
|
moved = true;
|
|
|
|
r = current_info.player.row;
|
|
c = current_info.player.col;
|
|
|
|
button = rb->button_get(true);
|
|
|
|
add_undo(button);
|
|
|
|
switch(button)
|
|
{
|
|
case SOKOBAN_QUIT:
|
|
/* get out of here */
|
|
#ifdef HAVE_LCD_COLOR /* reset background color */
|
|
rb->lcd_set_background(rb->global_settings->bg_color);
|
|
#endif
|
|
return PLUGIN_OK;
|
|
|
|
case SOKOBAN_UNDO:
|
|
#ifdef SOKOBAN_UNDO_PRE
|
|
if (lastbutton != SOKOBAN_UNDO_PRE)
|
|
break;
|
|
#else /* repeat can't work here for Ondio */
|
|
case SOKOBAN_UNDO | BUTTON_REPEAT:
|
|
#endif
|
|
/* this is UNDO */
|
|
undo();
|
|
rb->lcd_clear_display();
|
|
update_screen();
|
|
moved = false;
|
|
break;
|
|
|
|
case SOKOBAN_LEVEL_UP:
|
|
case SOKOBAN_LEVEL_UP | BUTTON_REPEAT:
|
|
/* increase level */
|
|
init_undo();
|
|
current_info.level.boxes_to_go=0;
|
|
moved = true;
|
|
break;
|
|
|
|
case SOKOBAN_LEVEL_DOWN:
|
|
case SOKOBAN_LEVEL_DOWN | BUTTON_REPEAT:
|
|
/* previous level */
|
|
init_undo();
|
|
if (current_info.level.level > 1)
|
|
current_info.level.level--;
|
|
|
|
draw_level();
|
|
moved = false;
|
|
break;
|
|
|
|
case SOKOBAN_LEVEL_REPEAT:
|
|
case SOKOBAN_LEVEL_REPEAT | BUTTON_REPEAT:
|
|
/* same level */
|
|
init_undo();
|
|
draw_level();
|
|
moved = false;
|
|
break;
|
|
|
|
case BUTTON_LEFT:
|
|
switch(current_info.board[r][c-1])
|
|
{
|
|
case ' ': /* if it is a blank spot */
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r][c-1];
|
|
current_info.board[r][c-1] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r][c-2])
|
|
{
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r][c-2] = current_info.board[r][c-1];
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r][c-2] = '%';
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r][c-2]) {
|
|
case ' ': /* we are going from a home to a blank */
|
|
current_info.board[r][c-2] = '$';
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.': /* if we are going from a home to home */
|
|
current_info.board[r][c-2] = '%';
|
|
current_info.board[r][c-1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.col--;
|
|
break;
|
|
|
|
case BUTTON_RIGHT: /* if it is a blank spot */
|
|
switch(current_info.board[r][c+1]) {
|
|
case ' ':
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r][c+1];
|
|
current_info.board[r][c+1] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r][c+2]) {
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r][c+2] = current_info.board[r][c+1];
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r][c+2] = '%';
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r][c+2]) {
|
|
case ' ': /* going from a home to a blank */
|
|
current_info.board[r][c+2] = '$';
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.':
|
|
current_info.board[r][c+2] = '%';
|
|
current_info.board[r][c+1] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.col++;
|
|
break;
|
|
|
|
case SOKOBAN_UP:
|
|
switch(current_info.board[r-1][c]) {
|
|
case ' ': /* if it is a blank spot */
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r-1][c];
|
|
current_info.board[r-1][c] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r-2][c]) {
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r-2][c] = current_info.board[r-1][c];
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r-2][c] = '%';
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r-2][c]) {
|
|
case ' ': /* we are going from a home to a blank */
|
|
current_info.board[r-2][c] = '$';
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.': /* if we are going from a home to home */
|
|
current_info.board[r-2][c] = '%';
|
|
current_info.board[r-1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.row--;
|
|
break;
|
|
|
|
case SOKOBAN_DOWN:
|
|
switch(current_info.board[r+1][c]) {
|
|
case ' ': /* if it is a blank spot */
|
|
case '.': /* if it is a home spot */
|
|
new_spot = current_info.board[r+1][c];
|
|
current_info.board[r+1][c] = '@';
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = new_spot;
|
|
break;
|
|
|
|
case '$':
|
|
switch(current_info.board[r+2][c]) {
|
|
case ' ': /* going from blank to blank */
|
|
current_info.board[r+2][c] = current_info.board[r+1][c];
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
break;
|
|
|
|
case '.': /* going from a blank to home */
|
|
current_info.board[r+2][c] = '%';
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = ' ';
|
|
current_info.level.boxes_to_go--;
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case '%':
|
|
switch(current_info.board[r+2][c]) {
|
|
case ' ': /* going from a home to a blank */
|
|
current_info.board[r+2][c] = '$';
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
current_info.level.boxes_to_go++;
|
|
break;
|
|
|
|
case '.': /* going from a home to home */
|
|
current_info.board[r+2][c] = '%';
|
|
current_info.board[r+1][c] = current_info.board[r][c];
|
|
current_info.board[r][c] = current_info.player.spot;
|
|
current_info.player.spot = '.';
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (moved)
|
|
current_info.player.row++;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
|
|
moved = false;
|
|
break;
|
|
}
|
|
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
|
|
if (moved) {
|
|
current_info.level.moves++;
|
|
rb->lcd_clear_display();
|
|
update_screen();
|
|
}
|
|
|
|
/* We have completed this level */
|
|
if (current_info.level.boxes_to_go == 0) {
|
|
current_info.level.level++;
|
|
|
|
/* clear undo stats */
|
|
init_undo();
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
if (current_info.level.level > current_info.max_level) {
|
|
/* Center "You WIN!!" on all screen sizes */
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 27,(LCD_HEIGHT/2) - 4 ,
|
|
"You WIN!!");
|
|
|
|
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
|
|
/* Pattern Fills whole screen now on all screen sizes */
|
|
for (i = 0; i < 30000 ; i++) {
|
|
rb->lcd_fillrect(0, 0, LCD_WIDTH, LCD_HEIGHT);
|
|
rb->lcd_update();
|
|
rb->sleep(HZ/20);
|
|
|
|
button = rb->button_get(false);
|
|
if (button && ((button & BUTTON_REL) != BUTTON_REL))
|
|
break;
|
|
}
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
load_level();
|
|
update_screen();
|
|
}
|
|
|
|
} /* end while */
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
int w, h;
|
|
int len;
|
|
|
|
(void)(parameter);
|
|
rb = api;
|
|
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
rb->lcd_getstringsize(SOKOBAN_TITLE, &w, &h);
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(BG_COLOR);
|
|
#endif
|
|
|
|
/* Get horizontel centering for text */
|
|
len = w;
|
|
if (len%2 != 0)
|
|
len =((len+1)/2)+(w/2);
|
|
else
|
|
len /= 2;
|
|
|
|
if (h%2 != 0)
|
|
h = (h/2)+1;
|
|
else
|
|
h /= 2;
|
|
|
|
rb->lcd_clear_display();
|
|
rb->lcd_putsxy(LCD_WIDTH/2-len,(LCD_HEIGHT/2)-h, SOKOBAN_TITLE);
|
|
rb->lcd_update();
|
|
rb->sleep(HZ*2);
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
rb->lcd_putsxy(3, 6, "[OFF] Quit");
|
|
rb->lcd_putsxy(3, 16, "[ON] Undo");
|
|
rb->lcd_putsxy(3, 26, "[F1] Down a Level");
|
|
rb->lcd_putsxy(3, 36, "[F2] Restart Level");
|
|
rb->lcd_putsxy(3, 46, "[F3] Up a Level");
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
rb->lcd_putsxy(3, 6, "[OFF] Quit");
|
|
rb->lcd_putsxy(3, 16, "[MODE] Undo");
|
|
rb->lcd_putsxy(3, 26, "[M-LEFT] Down a Level");
|
|
rb->lcd_putsxy(3, 36, "[M-UP] Restart Level");
|
|
rb->lcd_putsxy(3, 46, "[M-RIGHT] Up Level");
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
|
|
(CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
rb->lcd_putsxy(3, 6, "[STOP] Stop");
|
|
rb->lcd_putsxy(3, 16, "[PLAY] Undo");
|
|
rb->lcd_putsxy(3, 26, "[REC] Down a Level");
|
|
rb->lcd_putsxy(3, 36, "[SELECT] Restart Level");
|
|
rb->lcd_putsxy(3, 46, "[MODE] + Up a Level");
|
|
#endif
|
|
|
|
rb->lcd_update();
|
|
rb->sleep(HZ*2);
|
|
rb->lcd_clear_display();
|
|
|
|
init_boards();
|
|
|
|
if (read_levels(1) != 0) {
|
|
rb->splash(HZ*2, true, "Failed loading levels!");
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
return sokoban_loop();
|
|
}
|
|
|
|
#endif
|