b5025a8c40
Consolidated some more of the USB code in the WPS. Have backlight turn offf when USB Connected. menu.c: LINE_X was set wrong for player. settings_menu.c / wps-display.c: Added 1 Line ID3+. Has progress bar & Kbps. Renamed some of the WPS options to be more readable. wps.c / wps-display.c Fixed problem with FF/REW when 'Remaining Time' is on. Added %pb to the WPS mix. Player progress bar thingy. Thanks to whoever fixed my PLAYER_PROGRESS function :-) Changed how volume changes on player (works better now). General cleanup of Custom WPS code. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2091 a1c6a512-1295-4272-9138-f99709370657
359 lines
9.5 KiB
C
359 lines
9.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Robert E. Hak
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include "lcd.h"
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#include "backlight.h"
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#include "menu.h"
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#include "button.h"
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#include "kernel.h"
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#include "debug.h"
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#include "usb.h"
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#include "panic.h"
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#include "settings.h"
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#include "status.h"
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#ifdef HAVE_LCD_BITMAP
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#include "icons.h"
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#include "widgets.h"
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#endif
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#ifdef LOADABLE_FONTS
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#include "ajf.h"
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#endif
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struct menu {
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int top;
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int cursor;
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struct menu_items* items;
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int itemcount;
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};
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#define MAX_MENUS 4
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#ifdef HAVE_LCD_BITMAP
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#define MARGIN_X (global_settings.scrollbar ? SCROLLBAR_WIDTH : 0) + CURSOR_WIDTH /* X pixel margin */
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#define MARGIN_Y (global_settings.statusbar ? STATUSBAR_HEIGHT : 0) /* Y pixel margin */
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#define LINE_X 0 /* X position the entry-list starts at */
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#define LINE_Y (global_settings.statusbar ? 1 : 0) /* Y position the entry-list starts at */
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#define LINE_HEIGTH 8 /* pixels for each text line */
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#define MENU_LINES (LCD_HEIGHT / LINE_HEIGTH - LINE_Y)
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#define CURSOR_X (global_settings.scrollbar ? 1 : 0)
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#define CURSOR_Y 0 /* the cursor is not positioned in regard to
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the margins, so this is the amount of lines
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we add to the cursor Y position to position
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it on a line */
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#define CURSOR_WIDTH 4
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#define SCROLLBAR_X 0
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#define SCROLLBAR_Y lcd_getymargin()
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#define SCROLLBAR_WIDTH 6
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#else /* HAVE_LCD_BITMAP */
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#define LINE_X 1 /* X position the entry-list starts at */
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#define MENU_LINES 2
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#define CURSOR_X 0
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#define CURSOR_Y 0 /* not really used for players */
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#endif /* HAVE_LCD_BITMAP */
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#ifdef HAVE_NEW_CHARCELL_LCD
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#define CURSOR_CHAR "\x7e"
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#else
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#define CURSOR_CHAR "\x89"
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#endif
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static struct menu menus[MAX_MENUS];
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static bool inuse[MAX_MENUS] = { false };
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/* count in letter posistions, NOT pixels */
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void put_cursorxy(int x, int y, bool on)
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{
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#ifdef HAVE_LCD_BITMAP
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#ifdef LOADABLE_FONTS
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int fh;
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unsigned char* font = lcd_getcurrentldfont();
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fh = ajf_get_fontheight(font);
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#else
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int fh = 8;
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#endif
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#endif
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/* place the cursor */
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if(on) {
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#ifdef HAVE_LCD_BITMAP
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lcd_bitmap ( bitmap_icons_6x8[Cursor],
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x*6, y*fh + lcd_getymargin(), 4, 8, true);
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#elif defined(SIMULATOR)
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/* player simulator */
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unsigned char cursor[] = { 0x7f, 0x3e, 0x1c, 0x08 };
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lcd_bitmap ( cursor, x*6, 12+y*16, 4, 8, true);
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#else
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lcd_puts(x, y, CURSOR_CHAR);
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#endif
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}
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else {
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#if defined(HAVE_LCD_BITMAP)
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/* I use xy here since it needs to disregard the margins */
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lcd_clearrect (x*6, y*fh + lcd_getymargin(), 4, 8);
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#elif defined(SIMULATOR)
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/* player simulator in action */
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lcd_clearrect (x*6, 12+y*16, 4, 8);
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#else
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lcd_puts(x, y, " ");
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#endif
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}
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}
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static void menu_draw(int m)
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{
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int i = 0;
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#ifdef LOADABLE_FONTS
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int menu_lines;
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int fh;
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unsigned char* font = lcd_getcurrentldfont();
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fh = ajf_get_fontheight(font);
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if (global_settings.statusbar)
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menu_lines = (LCD_HEIGHT - STATUSBAR_HEIGHT) / fh;
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else
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menu_lines = LCD_HEIGHT/fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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lcd_scroll_pause(); /* halt scroll first... */
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lcd_clear_display(); /* ...then clean the screen */
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#ifdef HAVE_LCD_BITMAP
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lcd_setmargins(MARGIN_X,MARGIN_Y); /* leave room for cursor and icon */
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lcd_setfont(0);
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#endif
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/* correct cursor pos if out of screen */
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if (menus[m].cursor - menus[m].top >= menu_lines)
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menus[m].top++;
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for (i = menus[m].top;
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(i < menus[m].itemcount) && (i<menus[m].top+menu_lines);
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i++) {
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if((menus[m].cursor - menus[m].top)==(i-menus[m].top))
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lcd_puts_scroll(LINE_X, i-menus[m].top, menus[m].items[i].desc);
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else
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lcd_puts(LINE_X, i-menus[m].top, menus[m].items[i].desc);
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}
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/* place the cursor */
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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#ifdef HAVE_LCD_BITMAP
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if (global_settings.scrollbar)
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scrollbar(SCROLLBAR_X, SCROLLBAR_Y, SCROLLBAR_WIDTH - 1,
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LCD_HEIGHT - SCROLLBAR_Y, menus[m].itemcount, menus[m].top,
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menus[m].top + menu_lines, VERTICAL);
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#endif
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status_draw();
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lcd_update();
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}
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/*
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* Move the cursor to a particular id,
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* target: where you want it to be
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*/
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static void put_cursor(int m, int target)
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{
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bool do_update = true;
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#ifdef LOADABLE_FONTS
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int menu_lines;
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int fh;
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unsigned char* font = lcd_getcurrentldfont();
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fh = ajf_get_fontheight(font);
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if (global_settings.statusbar)
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menu_lines = (LCD_HEIGHT-STATUSBAR_HEIGHT)/fh;
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else
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menu_lines = LCD_HEIGHT/fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, false);
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menus[m].cursor = target;
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menu_draw(m);
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if ( target < menus[m].top ) {
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menus[m].top--;
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menu_draw(m);
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do_update = false;
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}
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else if ( target-menus[m].top > menu_lines-1 ) {
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menus[m].top++;
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menu_draw(m);
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do_update = false;
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}
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if (do_update) {
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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lcd_update();
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}
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}
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int menu_init(struct menu_items* mitems, int count)
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{
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int i;
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for ( i=0; i<MAX_MENUS; i++ ) {
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if ( !inuse[i] ) {
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inuse[i] = true;
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break;
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}
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}
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if ( i == MAX_MENUS ) {
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DEBUGF("Out of menus!\n");
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return -1;
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}
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menus[i].items = mitems;
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menus[i].itemcount = count;
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menus[i].top = 0;
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menus[i].cursor = 0;
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return i;
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}
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void menu_exit(int m)
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{
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inuse[m] = false;
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}
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Menu menu_run(int m)
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{
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#ifndef SIMULATOR
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#ifdef HAVE_LCD_BITMAP
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bool laststate;
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#endif
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#endif
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Menu result = MENU_OK;
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menu_draw(m);
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while(1) {
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switch( button_get_w_tmo(HZ/2) ) {
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_UP:
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case BUTTON_UP | BUTTON_REPEAT:
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#else
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case BUTTON_LEFT:
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case BUTTON_LEFT | BUTTON_REPEAT:
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#endif
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if (menus[m].cursor) {
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/* move up */
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put_cursor(m, menus[m].cursor-1);
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}
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_DOWN:
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case BUTTON_DOWN | BUTTON_REPEAT:
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#else
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case BUTTON_RIGHT:
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case BUTTON_RIGHT | BUTTON_REPEAT:
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#endif
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if (menus[m].cursor < menus[m].itemcount-1) {
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/* move down */
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put_cursor(m, menus[m].cursor+1);
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}
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_RIGHT:
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#endif
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case BUTTON_PLAY:
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/* Erase current display state */
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lcd_scroll_pause(); /* pause is better than stop when
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are gonna clear the screen anyway */
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lcd_clear_display();
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/* if a child returns that the contents is changed, we
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must remember this, even if we perhaps invoke other
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children too before returning back */
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if(MENU_DISK_CHANGED ==
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menus[m].items[menus[m].cursor].function())
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result = MENU_DISK_CHANGED;
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/* Return to previous display state */
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menu_draw(m);
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_LEFT:
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case BUTTON_F1:
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#else
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case BUTTON_STOP:
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case BUTTON_MENU:
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#endif
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lcd_stop_scroll();
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return result;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_F3: {
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#ifdef HAVE_LCD_BITMAP
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unsigned char state;
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state = global_settings.statusbar << 1 | global_settings.scrollbar;
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state = (state + 1) % 4;
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global_settings.statusbar = state >> 1;
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global_settings.scrollbar = state & 0x1;
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settings_save();
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menu_draw(m);
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#endif
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}
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break;
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#endif
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#ifndef SIMULATOR
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case SYS_USB_CONNECTED:
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#ifdef HAVE_LCD_BITMAP
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laststate = statusbar(false);
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#endif
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backlight_time(4);
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usb_acknowledge(SYS_USB_CONNECTED_ACK);
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usb_wait_for_disconnect(&button_queue);
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backlight_time(global_settings.backlight);
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#ifdef HAVE_LCD_BITMAP
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statusbar(laststate);
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#else
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lcd_icon(ICON_PARAM, true);
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#endif
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menu_draw(m);
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result = MENU_DISK_CHANGED;
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break;
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#endif
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default:
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break;
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}
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status_draw();
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lcd_update();
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}
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return result;
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}
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