1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
16 lines
592 B
Text
16 lines
592 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Untangle
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PARAMS :2:10
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CPARAMS :2:10
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SEED :15:761628688787632
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DESC :63:0-1,0-5,0-8,0-9,1-4,1-8,2-6,2-7,3-5,3-6,3-9,4-5,4-7,5-7,6-7,8-9
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AUXINFO :182:01bee8258e3164fe966f294b2837b6584b965b8d8e97571ba48f26c9bc0a91ac4b49fb4652bfaa5c340c82c57afbaa4620f2f6d49d7a7b330a66594d2b88c499d57c4093379b7dc322f2afa1ebab81004585751c39c19f8f9930c4
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NSTATES :1:7
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STATEPOS:1:6
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MOVE :12:P8:168,16/64
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MOVE :12:P0:186,85/64
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MOVE :12:P2:47,254/64
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MOVE :13:P5:131,153/64
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MOVE :12:P3:75,126/64
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MOVE :12:P7:93,303/64
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