1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
31 lines
695 B
Text
31 lines
695 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :12:Train Tracks
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PARAMS :5:6x6dt
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CPARAMS :5:6x6dt
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SEED :15:145870397370785
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DESC :31:l6t9b,3,2,1,S4,5,4,2,6,S3,2,3,3
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NSTATES :2:23
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STATEPOS:2:20
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MOVE :5:TD0,0
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MOVE :5:TR0,0
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MOVE :5:TL5,5
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MOVE :5:TU5,5
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MOVE :29:TS1,1;TS2,1;TS3,1;TS4,1;TS5,1
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MOVE :29:NS2,0;NS2,2;NS2,3;NS2,4;NS2,5
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MOVE :5:TU1,1
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MOVE :17:NS0,3;NS0,4;NS0,5
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MOVE :23:NS1,2;NS1,3;NS1,4;NS1,5
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MOVE :5:TL2,1
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MOVE :5:TL3,1
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MOVE :5:TS4,4
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MOVE :5:TS3,4
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MOVE :17:NS3,0;NS4,0;NS5,0
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MOVE :5:TS4,2
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MOVE :5:TS4,3
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MOVE :5:TU3,4
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MOVE :5:TL4,4
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MOVE :5:TL5,1
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MOVE :5:TU5,2
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MOVE :5:NS5,3
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MOVE :5:NS3,2
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