1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
23 lines
920 B
Text
23 lines
920 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Pearl
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PARAMS :5:6x6dt
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CPARAMS :5:6x6dt
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SEED :15:901944054393278
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DESC :17:BbBfWcWbWBaBeWgWa
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AUXINFO :72:f8bbe71b9be753d5fa143df207d7797ba62a9b3996eb8b8889487e1a2bd659d91a5e73e1
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NSTATES :2:14
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STATEPOS:1:7
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MOVE :55:F4,2,0;F1,1,0;F4,1,0;F1,0,0;F8,0,0;F2,0,1;F8,0,1;F2,0,2
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MOVE :27:F1,0,3;F4,1,3;F1,1,3;F4,2,3
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MOVE :27:F8,3,0;F2,3,1;F8,3,1;F2,3,2
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MOVE :97:F2,4,2;F8,4,1;F2,4,1;F8,4,0;F1,4,0;F4,5,0;F8,5,0;F2,5,1;F8,5,1;F2,5,2;F8,5,2;F2,5,3;F4,5,3;F1,4,3
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MOVE :13:F4,4,2;F1,3,2
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MOVE :13:F4,3,0;F1,2,0
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MOVE :69:F2,2,3;F8,2,2;F2,2,2;F8,2,1;F4,2,1;F1,1,1;F8,1,1;F2,1,2;F4,1,2;F1,0,2
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MOVE :41:F8,0,3;F2,0,4;F8,0,4;F2,0,5;F1,0,5;F4,1,5
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MOVE :27:F1,1,4;F4,2,4;F1,2,4;F4,3,4
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MOVE :13:F8,1,4;F2,1,5
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MOVE :55:F1,3,5;F4,4,5;F1,4,5;F4,5,5;F2,5,5;F8,5,4;F4,5,4;F1,4,4
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MOVE :13:F2,3,5;F8,3,4
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MOVE :13:F2,4,4;F8,4,3
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