1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
50 lines
1.3 KiB
Text
50 lines
1.3 KiB
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Palisade
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PARAMS :5:5x5n5
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CPARAMS :5:5x5n5
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SEED :15:930059588777257
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DESC :13:2d23c33e2c1b2
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AUXINFO :52:14a191be1282597737537139d11d87fb4f21ad4a8f31e67b4441
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NSTATES :2:41
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STATEPOS:2:27
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MOVE :14:F0,1,16F0,0,64
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MOVE :15:F0,0,32F1,0,128
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MOVE :12:F1,1,8F0,1,2
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MOVE :12:F1,0,4F1,1,1
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MOVE :14:F0,2,16F0,1,64
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MOVE :12:F1,2,8F0,2,2
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MOVE :12:F0,3,1F0,2,4
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MOVE :15:F2,0,128F1,0,32
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MOVE :12:F2,0,4F2,1,1
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MOVE :12:F3,0,8F2,0,2
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MOVE :15:F1,4,128F0,4,32
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MOVE :14:F1,4,16F1,3,64
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MOVE :15:F2,4,128F1,4,32
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MOVE :14:F0,3,64F0,4,16
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MOVE :15:F1,3,128F0,3,32
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MOVE :12:F1,3,1F1,2,4
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MOVE :15:F4,4,128F3,4,32
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MOVE :14:F4,4,16F4,3,64
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MOVE :12:F3,4,8F2,4,2
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MOVE :12:F2,4,1F2,3,4
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MOVE :12:F2,3,8F1,3,2
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MOVE :14:F2,2,64F2,3,16
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MOVE :15:F2,3,32F3,3,128
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MOVE :12:F3,3,4F3,4,1
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MOVE :12:F4,3,8F3,3,2
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MOVE :14:F4,3,16F4,2,64
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MOVE :12:F1,2,1F1,1,4
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MOVE :15:F2,1,128F1,1,32
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MOVE :15:F2,2,128F1,2,32
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MOVE :12:F2,2,1F2,1,4
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MOVE :15:F3,2,128F2,2,32
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MOVE :14:F3,2,64F3,3,16
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MOVE :12:F4,2,8F3,2,2
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MOVE :12:F3,2,1F3,1,4
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MOVE :15:F2,1,32F3,1,128
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MOVE :14:F4,2,16F4,1,64
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MOVE :12:F4,1,8F3,1,2
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MOVE :14:F3,0,64F3,1,16
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MOVE :15:F4,0,128F3,0,32
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MOVE :12:F4,1,1F4,0,4
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