1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
47 lines
854 B
Text
47 lines
854 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
|
|
VERSION :1:1
|
|
GAME :8:Netslide
|
|
PARAMS :3:4x4
|
|
CPARAMS :3:4x4
|
|
SEED :15:344208514520242
|
|
DESC :16:49b59aca247714b4
|
|
AUXINFO :34:60d28a22f68cdb6078d67a4d6069b9ff54
|
|
NSTATES :2:38
|
|
STATEPOS:2:31
|
|
MOVE :4:R0,1
|
|
MOVE :4:C1,1
|
|
MOVE :4:R1,1
|
|
MOVE :4:R1,1
|
|
MOVE :4:C3,1
|
|
MOVE :4:C1,1
|
|
MOVE :4:R1,1
|
|
MOVE :4:R1,1
|
|
MOVE :4:R3,1
|
|
MOVE :4:R0,1
|
|
MOVE :4:C1,1
|
|
MOVE :5:R3,-1
|
|
MOVE :5:R0,-1
|
|
MOVE :4:R0,1
|
|
MOVE :4:R0,1
|
|
MOVE :4:C0,1
|
|
MOVE :5:R0,-1
|
|
MOVE :5:R0,-1
|
|
MOVE :5:C1,-1
|
|
MOVE :4:R1,1
|
|
MOVE :4:C1,1
|
|
MOVE :5:R1,-1
|
|
MOVE :5:C0,-1
|
|
MOVE :5:C0,-1
|
|
MOVE :4:R3,1
|
|
MOVE :4:C0,1
|
|
MOVE :4:C0,1
|
|
MOVE :5:R3,-1
|
|
MOVE :4:C0,1
|
|
MOVE :5:R3,-1
|
|
MOVE :5:C1,-1
|
|
MOVE :4:R0,1
|
|
MOVE :4:C0,1
|
|
MOVE :5:R0,-1
|
|
MOVE :5:C0,-1
|
|
MOVE :4:C1,1
|
|
MOVE :4:R3,1
|