1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
53 lines
903 B
Text
53 lines
903 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :3:Net
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PARAMS :3:5x5
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CPARAMS :3:5x5
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DESC :25:1115337157375775157135131
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UI :9:O0,0;C2,2
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NSTATES :2:45
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STATEPOS:2:45
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MOVE :4:C0,0
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MOVE :4:L0,0
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MOVE :4:L0,1
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MOVE :4:C0,2
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MOVE :4:L0,2
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MOVE :4:A0,3
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MOVE :4:L0,3
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MOVE :4:L0,4
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MOVE :4:L1,4
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MOVE :4:A2,4
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MOVE :4:A2,4
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MOVE :4:L2,4
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MOVE :4:C1,0
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MOVE :4:L1,0
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MOVE :4:L3,0
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MOVE :4:L2,0
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MOVE :4:A4,0
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MOVE :4:A4,0
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MOVE :4:L4,0
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MOVE :4:A4,1
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MOVE :4:L4,1
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MOVE :4:L3,1
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MOVE :4:A3,2
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MOVE :4:A3,2
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MOVE :4:L3,2
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MOVE :4:L2,2
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MOVE :4:A2,1
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MOVE :4:A2,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,1
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MOVE :4:A1,2
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MOVE :4:A1,2
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MOVE :4:A1,3
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MOVE :4:C2,3
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MOVE :4:A3,3
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MOVE :4:A4,4
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MOVE :4:A4,4
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MOVE :4:A4,3
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MOVE :4:A4,2
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MOVE :4:A4,2
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