1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
67 lines
1.1 KiB
Text
67 lines
1.1 KiB
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :5:Mines
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PARAMS :6:9x9n35
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CPARAMS :6:9x9n35
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SEED :15:698938038698621
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DESC :26:0,0,me0691ca8a278f3c371688
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PRIVDESC:22:me0691ca8a278f3c371688
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UI :3:D0C
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TIME :7:75.2958
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NSTATES :2:56
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STATEPOS:2:41
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MOVE :4:O0,0
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MOVE :4:F1,2
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MOVE :4:F0,2
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MOVE :4:O2,2
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MOVE :4:F2,1
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MOVE :4:F3,1
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MOVE :4:F3,2
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MOVE :4:F3,3
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MOVE :4:F1,3
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MOVE :4:F2,3
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MOVE :4:C1,0
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MOVE :4:C2,0
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MOVE :4:C3,0
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MOVE :4:F5,0
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MOVE :4:F5,1
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MOVE :4:C4,1
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MOVE :4:O6,1
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MOVE :4:O6,2
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MOVE :4:O6,3
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MOVE :4:F7,1
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MOVE :4:O7,4
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MOVE :4:O5,4
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MOVE :4:F5,3
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MOVE :4:F5,5
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MOVE :4:F6,6
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MOVE :4:C6,5
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MOVE :4:F8,6
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MOVE :4:C6,3
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MOVE :4:F8,2
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MOVE :4:C7,2
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MOVE :4:F8,0
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MOVE :4:F7,0
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MOVE :4:F6,0
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MOVE :4:C4,2
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MOVE :4:F4,4
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MOVE :4:F4,5
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MOVE :4:F3,4
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MOVE :4:C5,6
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MOVE :4:F7,7
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MOVE :4:F8,7
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MOVE :4:F7,8
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MOVE :4:O4,8
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MOVE :4:F3,6
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MOVE :4:C4,6
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MOVE :4:F3,8
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MOVE :4:F5,8
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MOVE :4:C6,7
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MOVE :4:C3,7
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MOVE :4:F2,5
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MOVE :4:F2,4
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MOVE :4:F1,8
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MOVE :4:F1,7
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MOVE :4:C2,7
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MOVE :4:C2,6
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MOVE :4:C1,6
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