1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
33 lines
688 B
Text
33 lines
688 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Magnets
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PARAMS :6:6x5dtS
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CPARAMS :6:6x5dtS
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SEED :15:705856238774945
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DESC :56:2.2..1,.3.2.,2.21..,2..0.,TLRTLRBLRBTTLRLRBBLRTTTTLRBBBB
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AUXINFO :60:ebae280db3eec279c628b6cfe4aca5a03ba24d7eba91169f1bdf275fce3f
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NSTATES :2:24
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STATEPOS:2:15
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MOVE :4:.1,3
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MOVE :4:.0,1
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MOVE :4:?0,1
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MOVE :4:.2,1
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MOVE :4:?2,1
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MOVE :4:.2,4
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MOVE :4:?2,4
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MOVE :4:+2,3
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MOVE :4:.3,3
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MOVE :4:.0,2
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MOVE :4:?0,2
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MOVE :4:+1,4
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MOVE :4:+0,2
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MOVE :4:+0,0
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MOVE :4:+1,1
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MOVE :4:.2,2
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MOVE :4:+2,0
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MOVE :4:+3,1
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MOVE :4:.4,0
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MOVE :4:+5,1
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MOVE :4:.5,3
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MOVE :4:+4,3
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MOVE :4:.4,2
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