1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
51 lines
896 B
Text
51 lines
896 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Galaxies
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PARAMS :5:7x7dh
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CPARAMS :5:7x7dh
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SEED :15:483644862786314
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DESC :13:ikrqfedzljjsp
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NSTATES :2:43
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STATEPOS:2:37
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MOVE :5:E12,9
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MOVE :5:E8,11
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MOVE :5:E5,12
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MOVE :5:E7,12
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MOVE :5:E4,13
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MOVE :5:E2,11
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MOVE :5:E3,10
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MOVE :4:E2,5
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MOVE :4:E4,5
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MOVE :4:E6,7
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MOVE :4:E8,1
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MOVE :5:E10,1
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MOVE :4:E9,2
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MOVE :4:E6,3
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MOVE :4:E7,4
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MOVE :5:E10,3
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MOVE :5:E10,5
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MOVE :5:E11,6
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MOVE :5:E13,6
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MOVE :5:E8,13
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MOVE :5:E12,7
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MOVE :6:E12,11
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MOVE :6:E13,12
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MOVE :4:E8,9
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MOVE :4:E7,8
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MOVE :4:E7,6
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MOVE :4:E9,6
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MOVE :4:E8,5
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MOVE :4:E9,4
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MOVE :4:E5,2
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MOVE :4:E4,1
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MOVE :4:E3,6
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MOVE :4:E2,7
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MOVE :4:E3,8
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MOVE :4:E3,4
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MOVE :4:E4,9
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MOVE :4:E2,9
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MOVE :5:E5,10
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MOVE :5:E6,11
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MOVE :4:E2,3
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MOVE :4:E2,1
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MOVE :5:E1,12
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