1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
27 lines
488 B
Text
27 lines
488 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :9:Black Box
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PARAMS :8:w8h8m5M5
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CPARAMS :8:w8h8m5M5
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SEED :15:999785320716678
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DESC :24:c8b9f8528193756b9a2fd24d
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UI :2:E0
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NSTATES :2:18
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STATEPOS:2:13
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MOVE :2:F2
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MOVE :2:F4
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MOVE :2:F5
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MOVE :3:F25
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MOVE :3:F26
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MOVE :3:F11
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MOVE :3:F12
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MOVE :3:F15
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MOVE :4:T7,7
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MOVE :4:T7,4
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MOVE :4:T1,7
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MOVE :2:F3
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MOVE :2:F9
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MOVE :3:F27
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MOVE :4:T5,7
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MOVE :4:T1,8
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MOVE :1:R
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