rockbox/apps/plugins/puzzles/html/keen.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

15 lines
649 B
HTML

Keen
<p>
Fill in the grid with digits from 1 to the grid size, so that every
digit appears exactly once in each row and column, and so that all
the arithmetic clues are satisfied (i.e. the clue number in each
thick box should be possible to construct from the digits in the box
using the specified arithmetic operation).
<p>
To place a number, click in a square to select it, then type the
number on the keyboard. To erase a number, click to select a square
and then press Backspace.
<p>
Right-click in a square and then type a number to add or remove the
number as a pencil mark, indicating numbers that you think
<em>might</em> go in that square.