1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
14 lines
561 B
HTML
14 lines
561 B
HTML
Inertia
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<p>
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Slide the ball around the grid picking up the gems. Every time the
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ball moves, it will keep sliding until it either hits a wall, or
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stops on a stop square (the broken circles). Try to collect every
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gem without running into any of the mines.
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<p>
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Use the numeric keypad to slide the ball horizontally, vertically or
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diagonally. Alternatively, click on the grid to make the ball move
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towards where you clicked.
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<p>
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If you hit a mine and explode, you can select Undo from the Game
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menu and continue playing; the game will track how many times you
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died.
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