..
a52.c
Add stdio.h include for SEEK_SET define to various files.
2010-12-25 18:43:34 +00:00
adx.c
Rockbox does not support encrypted ADX. Clearly state this in the manual and the debug messages.
2011-11-29 20:36:11 +00:00
aiff.c
Removed some dead code identified by clang-analyzer.
2011-04-06 21:08:31 +00:00
ape.c
Make embedded cover art for APEv2 more flexible. This fixes an issue with foobar-tagged files as reported in the forums.
2011-11-29 18:38:35 +00:00
asap.c
Change how all the metadata parsers are read from a giant swich/case to function pointers via array index. Also unify the api.
2010-11-26 18:02:50 +00:00
asf.c
Submit FS#12218. Add support for embedded album art for ASF tags. For now the support is limited to embedded pictures of max 64 KB size.
2011-08-07 15:23:57 +00:00
au.c
reduce firmware and sun audio codec.
2010-03-13 05:19:40 +00:00
ay.c
More de-tabification
2011-10-08 14:24:17 +00:00
flac.c
Commit FS#7831. Corrects our flac decoder to not reject files that have samplecount set to 0.
2010-07-02 18:39:11 +00:00
gbs.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
hes.c
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
id3tags.c
FS #12419 : Support for embedded cuesheets.
2011-12-16 10:09:41 +00:00
kss.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
metadata_common.c
FS#12163 by Sean Bartell
2011-08-27 12:34:21 +00:00
metadata_common.h
FS#12163 by Sean Bartell
2011-08-27 12:34:21 +00:00
metadata_parsers.h
Add conditionals for functions only needed on SWCODEC targets.
2011-12-15 20:58:14 +00:00
mod.c
Use id3v2buf to read the title of MOD files. Avoids additional declaration of a 1KB buffer and saves a bit codesize as well.
2011-06-30 18:39:13 +00:00
monkeys.c
Change how all the metadata parsers are read from a giant swich/case to function pointers via array index. Also unify the api.
2010-11-26 18:02:50 +00:00
mp3.c
Remove some useless code and variables in the area of metadata parsing. Bump codec API.
2011-02-27 20:49:08 +00:00
mp4.c
Submit FS#12009. Add embedded album art support for m4a. Thanks to Jason Yu.
2011-03-15 20:17:28 +00:00
mpc.c
FS#11964. Rework replaygain handling to save metadata buffer and binsize. Remove string representation of replaygain and use a dedicated ftoa implementation for WPS/screen info.
2011-02-24 19:10:59 +00:00
nsf.c
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
ogg.c
oma.c
Add stdio.h include for SEEK_SET define to various files.
2010-12-25 18:43:34 +00:00
rm.c
Fix further 'variable set but not used' warnings reported from GCC 4.6.0.
2011-05-01 13:48:28 +00:00
sgc.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
sid.c
Removed some dead code identified by clang-analyzer.
2011-04-06 21:08:31 +00:00
smaf.c
Add stdio.h include for SEEK_SET define to various files.
2010-12-25 18:43:34 +00:00
spc.c
Removed some dead code identified by clang-analyzer.
2011-04-06 21:08:31 +00:00
tta.c
add True Audio (TTA) codec
2010-05-13 12:40:09 +00:00
vgm.c
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
vorbis.c
FS #12419 : Support for embedded cuesheets.
2011-12-16 10:09:41 +00:00
vox.c
fix bug: WAV file playback does not resume (FS#11077)
2010-03-22 10:02:05 +00:00
wave.c
Add const to global pointers to strings.
2011-12-17 18:31:55 +00:00
wavpack.c
remove a little redundant code from the WavPack metadata module to partially make up for the code just added
2010-12-05 22:01:28 +00:00