rockbox/lib/rbcodec/dsp/eq.c
Hayden Pearce d73c20933b 10 Band EQ w/Presets
- A 10 Band EQ for Rockbox w/ presets adapted
   from VLC
 - frequency stepping at 32, 64, 125, 250, 500
   1K, 2K, 4K, 8K, 16K

Change-Id: I85ad84d70a534edfc66c6ad9af8a76f022a02ec7
Reviewed-on: http://gerrit.rockbox.org/386
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
2013-01-29 06:53:41 +01:00

176 lines
5.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006-2007 Thom Johansen
* Copyright (C) 2012 Michael Sevakis
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "system.h"
#include "fixedpoint.h"
#include "fracmul.h"
#include "dsp_filter.h"
#include "dsp_proc_entry.h"
#include "dsp_core.h"
#include "eq.h"
#include "pga.h"
#include "replaygain.h"
#include <string.h>
/**
* Current setup is one lowshelf filters eight peaking filters and one
* highshelf filter. Varying the number of shelving filters make no sense,
* but adding peaking filters is possible. Check EQ_NUM_BANDS to have
* 2 shelving filters and EQ_NUM_BANDS-2 peaking filters.
*/
#if EQ_NUM_BANDS < 3
/* No good. Expect at least 1 peaking and low/high shelving filters */
#error Band count must be greater than or equal to 3
#endif
static struct eq_state
{
uint32_t enabled; /* Mask of enabled bands */
uint8_t bands[EQ_NUM_BANDS+1]; /* Indexes of enabled bands */
struct dsp_filter filters[EQ_NUM_BANDS]; /* Data for each filter */
} eq_data IBSS_ATTR;
/* Clear histories of all enabled bands */
static void eq_flush(void)
{
if (eq_data.enabled == 0)
return; /* Not initialized yet/no bands on */
for (uint8_t *b = eq_data.bands; *b < EQ_NUM_BANDS; b++)
filter_flush(&eq_data.filters[*b]);
}
/** DSP interface **/
/* Set the precut gain value */
void dsp_set_eq_precut(int precut)
{
pga_set_gain(PGA_EQ_PRECUT, get_replaygain_int(precut * -10));
}
/* Update the filter configuration for the band */
void dsp_set_eq_coefs(int band, const struct eq_band_setting *setting)
{
if (band < 0 || band >= EQ_NUM_BANDS)
return;
/* NOTE: The coef functions assume the EMAC unit is in fractional mode,
which it should be, since we're executed from the main thread. */
uint32_t mask = eq_data.enabled;
struct dsp_filter *filter = &eq_data.filters[band];
/* Assume a band is disabled if the gain is zero */
mask &= ~BIT_N(band);
if (setting->gain != 0)
{
mask |= BIT_N(band);
/* Convert user settings to format required by coef generator
functions */
void (* coef_gen)(unsigned long cutoff, unsigned long Q, long db,
struct dsp_filter *f) = filter_pk_coefs;
/* Only first and last bands are not peaking filters */
if (band == 0)
coef_gen = filter_ls_coefs;
else if (band == EQ_NUM_BANDS-1)
coef_gen = filter_hs_coefs;
coef_gen(0xffffffff / NATIVE_FREQUENCY * setting->cutoff,
setting->q ?: 1, setting->gain, filter);
}
if (mask == eq_data.enabled)
return; /* No change in band-enable state */
if (mask & BIT_N(band))
filter_flush(filter); /* Coming online */
eq_data.enabled = mask;
/* Only be active if there are bands to process - if EQ is off, then
this call has no effect */
struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO);
dsp_proc_activate(dsp, DSP_PROC_EQUALIZER, mask != 0);
/* Prepare list of enabled bands for efficient iteration */
for (band = 0; mask != 0; mask &= mask - 1, band++)
eq_data.bands[band] = (uint8_t)find_first_set_bit(mask);
eq_data.bands[band] = EQ_NUM_BANDS;
}
/* Enable or disable the equalizer */
void dsp_eq_enable(bool enable)
{
struct dsp_config *dsp = dsp_get_config(CODEC_IDX_AUDIO);
dsp_proc_enable(dsp, DSP_PROC_EQUALIZER, enable);
if (enable && eq_data.enabled != 0)
dsp_proc_activate(dsp, DSP_PROC_EQUALIZER, true);
}
/* Apply EQ filters to those bands that have got it switched on. */
static void eq_process(struct dsp_proc_entry *this,
struct dsp_buffer **buf_p)
{
struct dsp_buffer *buf = *buf_p;
int count = buf->remcount;
unsigned int channels = buf->format.num_channels;
for (uint8_t *b = eq_data.bands; *b < EQ_NUM_BANDS; b++)
filter_process(&eq_data.filters[*b], buf->p32, count, channels);
(void)this;
}
/* DSP message hook */
static intptr_t eq_configure(struct dsp_proc_entry *this,
struct dsp_config *dsp,
unsigned int setting,
intptr_t value)
{
switch (setting)
{
case DSP_PROC_INIT:
if (value != 0)
break;
this->process[0] = eq_process;
case DSP_PROC_CLOSE:
pga_enable_gain(PGA_EQ_PRECUT, setting == DSP_PROC_INIT);
break;
case DSP_FLUSH:
eq_flush();
break;
}
return 1;
(void)dsp;
}
/* Database entry */
DSP_PROC_DB_ENTRY(EQUALIZER,
eq_configure);