rockbox/apps/codecs/libgme
2011-08-18 14:01:31 +00:00
..
ay Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
emu2413 Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
gbs Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
hes Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
inflate Remove a couple of duplicate #includes 2011-08-14 13:42:32 +00:00
kss Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
nsf Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
sgc Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
vgm Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
281btone.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
2413tone.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
ay_apu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
ay_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
ay_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
ay_emu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
ay_emu.h 3rd part of FS#12176. Gain setting migrated to fixed point for libgme. 2011-08-10 17:58:36 +00:00
AYSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
blargg_common.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
blargg_config.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
blargg_endian.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
blargg_source.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
blip_buffer.c 4th part of FS#12176. Volume settings migrated to fixed point for libgme. 2011-08-11 06:18:39 +00:00
blip_buffer.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
emu2413.c Remove further float operations from emu2413 in libgme to speed up synthesis. 2011-08-14 18:04:40 +00:00
emu2413.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
emu8950.c 6th part of FS#12176. Reduce memory consumption of libgme emulators to allow enabling of NSF and SGC codecs for low memory targets. The main lookup table only requires byte precision and can be used by 2413 and 8950 emulators. Update the manual accordingly. 2011-08-12 21:36:29 +00:00
emu8950.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
emuadpcm.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
emuadpcm.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
emutables.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
emutypes.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
gb_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_cpu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
gb_cpu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_cpu_run.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_oscs.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gb_oscs.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gbs_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
gbs_emu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
gbs_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
GBSSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
gme.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
gme_types.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
hes_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_apu_adpcm.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_apu_adpcm.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_cpu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_cpu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_cpu_io.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
hes_emu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
hes_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
HESSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
kss_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
kss_emu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
kss_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
kss_scc_apu.c 4th part of FS#12176. Volume settings migrated to fixed point for libgme. 2011-08-11 06:18:39 +00:00
kss_scc_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
KSSSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
libay.make Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
libgbs.make Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
libhes.make Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
libkss.make Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
libnsf.make Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
libsgc.make Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
libvgm.make Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
m3u_playlist.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
msxtypes.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
multi_buffer.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
multi_buffer.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_cpu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
nes_cpu.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_cpu_io.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_cpu_run.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_fds_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_fds_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_fme7_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_fme7_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_mmc5_apu.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nes_namco_apu.c 4th part of FS#12176. Volume settings migrated to fixed point for libgme. 2011-08-11 06:18:39 +00:00
nes_namco_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_oscs.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_oscs.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_vrc6_apu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
nes_vrc6_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nes_vrc7_apu.c 5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point. 2011-08-11 21:06:16 +00:00
nes_vrc7_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nsf_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nsf_emu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nsf_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
nsfe_info.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
nsfe_info.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
NSFSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
opl_apu.c 4th part of FS#12176. Volume settings migrated to fixed point for libgme. 2011-08-11 06:18:39 +00:00
opl_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
opltables.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
resampler.c Submit a patch to the VGM codec by Mauricio Gama which saves some more RAM through changes of the buffer configuration and an update of the resampler code. Additionally enable VGM for low memory targets and update the manual. 2011-08-17 22:20:09 +00:00
resampler.h Submit a patch to the VGM codec by Mauricio Gama which saves some more RAM through changes of the buffer configuration and an update of the resampler code. Additionally enable VGM for low memory targets and update the manual. 2011-08-17 22:20:09 +00:00
rom_data.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
rom_data.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
sgc_cpu.c Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
sgc_emu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
sgc_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
SGCSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
sms_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
sms_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
sms_fm_apu.c Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
sms_fm_apu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
vgm_emu.c Submit a patch to the VGM codec by Mauricio Gama which saves some more RAM through changes of the buffer configuration and an update of the resampler code. Additionally enable VGM for low memory targets and update the manual. 2011-08-17 22:20:09 +00:00
vgm_emu.h Submit a patch to the VGM codec by Mauricio Gama which saves some more RAM through changes of the buffer configuration and an update of the resampler code. Additionally enable VGM for low memory targets and update the manual. 2011-08-17 22:20:09 +00:00
VGMSOURCES Allow to use different compiler settings for codecs built from libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY). 2011-08-18 14:01:31 +00:00
vrc7tone.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
ym2413_emu.c 5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point. 2011-08-11 21:06:16 +00:00
ym2413_emu.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
ym2612_emu.c Reduce memory consumption of VGM codec for low memry targets at the costs of some performance for tracks using the 2616 emulator. 2011-08-17 21:48:28 +00:00
ym2612_emu.h Reduce memory consumption of VGM codec for low memry targets at the costs of some performance for tracks using the 2616 emulator. 2011-08-17 21:48:28 +00:00
ymtables.h Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs. 2011-08-13 16:41:14 +00:00
z80_cpu.c libgme: make local functions static where possible 2011-08-11 19:04:28 +00:00
z80_cpu.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00
z80_cpu_run.h Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido. 2011-08-07 20:01:04 +00:00