6e209443c5
- add gigabeat button descriptions which were missing - fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657
74 lines
3.3 KiB
TeX
74 lines
3.3 KiB
TeX
% $Id$ %
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\subsection{Minesweeper}
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\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
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The classic game of minesweeper. Use
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
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{the \ButtonUp\ and \ButtonDown\ keys}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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to select the required percentage of mines to set the difficulty
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then press the
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\opt{RECORDER_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonFF}key to begin.
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The aim of the game is to uncover all of the squares on the board. If a
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mine is uncovered then the game is over. If a mine is not uncovered,
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then the number of mines adjacent to the current square is revealed.
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The aim is to use the information you are given to work out where the
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mines are and avoid them. When the player is certain that they know
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the location of a mine, it can be tagged to avoid accidentally
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``stepping'' on it.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
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{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
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\opt{IRIVER_H10_PAD}
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{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
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& Move the cursor across the minefield \\
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%
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack
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& Scroll through the entire minefield \\}%
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%
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\opt{SANSA_E200_PAD}{\ButtonScrollFwd/\ButtonScrollBack
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& Scroll through the entire minefield \\}%
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%
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\opt{RECORDER_PAD}{\ButtonFOne/\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn/\ButtonRec}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonRec}
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\opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolDown}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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& Toggle flag on / off \\
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%
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\opt{RECORDER_PAD}{\ButtonFTwo/\ButtonPlay}
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\opt{ONDIO_PAD}{Long \ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_C200_PAD}{Long \ButtonSelect/\ButtonVolUp}
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& Reveal the contents of the current square \\
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%
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{Long \ButtonMenu+\ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{SANSA_E200_PAD}{Long \ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
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\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
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& Display the current game status \\
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%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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& Exit the game \\
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\end{btnmap}
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\end{table}
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