rockbox/firmware/target/sh/crt0.S

219 lines
5.1 KiB
ArmAsm

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Linus Nielsen Feltzing
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "cpu.h"
.section .init.text,"ax",@progbits
.global start
start:
mov.l .vbr_k,r1
#ifdef DEBUG
/* If we have built our code to be loaded via the standalone GDB
* stub, we will have out VBR at some other location than 0x9000000.
* We must copy the trap vectors for the GDB stub to our vector table. */
mov.l .orig_vbr_k,r2
/* Move the invalid instruction vector (4) */
mov #4,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the invalid slot vector (6) */
mov #6,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the bus error vector (9) */
mov #9,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the DMA bus error vector (10) */
mov #10,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the NMI vector as well (11) */
mov #11,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the UserBreak vector as well (12) */
mov #12,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the breakpoint trap vector (32) */
mov #32,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the IO trap vector (33) */
mov #33,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the serial Rx interrupt vector (105) */
mov #105,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
/* Move the single step trap vector (127) */
mov #127,r0
shll2 r0
mov.l @(r0,r2),r3
mov.l r3,@(r0,r1)
#endif /* DEBUG */
ldc r1,vbr
mov #0,r0
ldc r0,gbr
/* .iram copy is done first since it is reclaimed for other
* uninitialized sections */
/* copy the .iram section */
mov.l .iramcopy_k,r0
mov.l .iram_k,r1
mov.l .iramend_k,r2
/* Note: We cannot put a PC relative load into the delay slot of a 'bra'
instruction (the offset would be wrong), but there is nothing else to
do before the loop, so the delay slot would be 'nop'. The cmp / bf
sequence is the same length, but more efficient. */
cmp/hi r1,r2
bf .noiramcopy
.iramloop:
mov.l @r0+,r3
mov.l r3,@r1
add #4,r1
cmp/hi r1,r2
bt .iramloop
.noiramcopy:
/* zero out .ibss */
mov.l .iedata_k,r0
mov.l .iend_k,r1
bra .iedatastart
mov #0,r2
.iedataloop: /* backwards is faster and shorter */
mov.l r2,@-r1
.iedatastart:
cmp/hi r0,r1
bt .iedataloop
/* zero out bss */
mov.l .edata_k,r0
mov.l .end_k,r1
bra .edatastart
mov #0,r2
.edataloop: /* backwards is faster and shorter */
mov.l r2,@-r1
.edatastart:
cmp/hi r0,r1
bt .edataloop
/* copy the .data section, for rombased execution */
mov.l .datacopy_k,r0
mov.l .data_k,r1
cmp/eq r0,r1
bt .nodatacopy /* Don't copy if src and dest are equal */
mov.l .dataend_k,r2
cmp/hi r1,r2
bf .nodatacopy
.dataloop:
mov.l @r0+,r3
mov.l r3,@r1
add #4,r1
cmp/hi r1,r2
bt .dataloop
.nodatacopy:
/* Munge the main thread stack */
mov.l .stackbegin_k,r0
mov.l .stackend_k,r1
mov r1,r15
mov.l .deadbeef_k,r2
.mungeloop: /* backwards is faster and shorter */
mov.l r2,@-r1
cmp/hi r0,r1
bt .mungeloop
/* call the mainline */
mov.l .main_k,r0
jsr @r0
nop
.hoo:
bra .hoo
nop
.align 2
.vbr_k:
.long vectors
#ifdef DEBUG
.orig_vbr_k:
.long 0x09000000
#endif
.iedata_k:
.long _iedata
.iend_k:
.long _iend
.iramcopy_k:
.long _iramcopy
.iram_k:
.long _iramstart
.iramend_k:
.long _iramend
.edata_k:
.long _edata
.end_k:
.long _end
.datacopy_k:
.long _datacopy
.data_k:
.long _datastart
.dataend_k:
.long _dataend
.stackbegin_k:
.long _stackbegin
.stackend_k:
.long _stackend
.deadbeef_k:
.long 0xdeadbeef
.main_k:
.long _main
.section .resetvectors
vectors:
.long start
.long _stackend
.long start
.long _stackend