rockbox/manual/plugins/jewels.tex
Dominik Riebeling 3af5cc73e5 Update to game plugins by Mark Bright (FS#5095)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9620 a1c6a512-1295-4272-9138-f99709370657
2006-04-11 20:28:43 +00:00

68 lines
1.8 KiB
TeX

\subsection{Jewels}
\screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
Jewels is a simple yet addicting game which involves swapping
pairs of jewels in order to form connected segments of three
or more of the same type.
The goal of the game is to score as many points as possible
before running out of available moves. Higher points are
awarded to larger combos. The game advances to the next level
after every one hundred points and randomly clears several jewels.
\opt{RECORDER_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
& Move the cursor around the jewels \\
\ButtonPlay
& Select a jewel \\
Hold \ButtonPlay
& Show the in-game menu\\
\ButtonOff
& Exit\\
\end{btnmap}
\end{table}
}
\opt{ONDIO_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
& Move the cursor around the jewels \\
\ButtonMenu
& Select a jewel \\
Hold \ButtonMenu
& Show the in-game menu\\
\ButtonOff
& Exit\\
\end{btnmap}
\end{table}
}
\opt{h1xx,h300}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
Hold \ButtonSelect
& Show the in-game menu\\
\ButtonOff
& Exit\\
\end{btnmap}
\end{table}
}
\opt{IPOD_4G_PAD}{
\begin{table}
\begin{btnmap}{}{}
\fixme{ButtonLeft, ButtonRight, ButtonUp\ and ButtonDown }
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
Hold \ButtonSelect
& Show the in-game menu\\
\fixme{TBD}
& Exit\\
\end{btnmap}
\end{table}
}