rockbox/apps/plugins/reversi/reversi-game.h
Antoine Cellerier cd82964e5d Make sure that reversi doesn't enter an infinite loop when using 1 or 2 AIs.
+ some changes that will be needed for more advanced AIs (which aren't ready to commit yet)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13758 a1c6a512-1295-4272-9138-f99709370657
2007-07-01 20:48:51 +00:00

82 lines
3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (c) 2006 Alexander Levin
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _REVERSI_GAME_H
#define _REVERSI_GAME_H
#include <stdbool.h>
#include "plugin.h"
#define WHITE 1 /* WHITE constant, it always plays first (as in chess) */
#define BLACK -1 /* BLACK constant */
#define FREE 0 /* Free place constant */
#define BOARD_SIZE 8
#define INIT_STONES 4
/* Description of a move. A move is stored as a byte in the following format:
* - bit 7 : 0 for valid entries (i.e. those containing a move info,
* 1 for invalid entries
* - bits 6..4: row
* - bit 3 : 0 if it's white move, 1 if it's black move
* - bits 2..0: column
*/
typedef unsigned char move_t;
#define MOVE_ROW(h) (((h) >> 4) & 0x7)
#define MOVE_COL(h) ((h) & 0x7)
#define MOVE_PLAYER(h) (((h) & 0x8) ? BLACK : WHITE)
#define MAKE_MOVE(r,c,player) ( ((r)<<4) | ((c)&0x7) | \
((player) == WHITE ? 0 : 0x8) )
#define MOVE_INVALID 0x80
/* State of a board */
typedef struct _reversi_board_t {
/* The current state of the game (BLACK/WHITE/FREE) */
int board[BOARD_SIZE][BOARD_SIZE];
/* Game history. First move (mostly, but not necessarily, black) is stored
* in history[0], second move (mostly, but not necessarily, white) is
* stored in history[1] etc.
*/
move_t history[BOARD_SIZE*BOARD_SIZE - INIT_STONES];
struct plugin_api *rb;
} reversi_board_t;
void reversi_init_game(reversi_board_t *game);
int reversi_flipped_color(const int color);
bool reversi_game_is_finished(const reversi_board_t *game, int cur_player);
int reversi_count_occupied_cells(const reversi_board_t *game,
int *white_count, int *black_count);
int reversi_count_moves(const reversi_board_t *game);
int reversi_count_white_moves(const reversi_board_t *game);
int reversi_count_black_moves(const reversi_board_t *game);
int reversi_make_move(reversi_board_t *game, const int row,
const int col, const int player);
int reversi_is_valid_move(const reversi_board_t *game,
const int row, const int col, const int player);
int reversi_count_player_available_moves(const reversi_board_t *game,
const int player);
int reversi_count_passes(const reversi_board_t *game, const int player);
#endif