1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
22 lines
422 B
Text
22 lines
422 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :6:Unruly
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PARAMS :5:6x6de
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CPARAMS :5:6x6de
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DESC :10:faCADAJeBd
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NSTATES :2:15
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STATEPOS:2:15
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MOVE :6:P0,1,2
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MOVE :6:P0,4,2
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MOVE :6:P0,3,3
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MOVE :6:P0,3,0
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MOVE :6:P0,5,1
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MOVE :6:P0,2,1
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MOVE :6:P1,4,0
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MOVE :6:P1,1,1
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MOVE :6:P1,5,2
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MOVE :6:P0,0,2
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MOVE :6:P1,0,3
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MOVE :6:P1,0,0
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MOVE :6:P1,0,4
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MOVE :6:P0,2,4
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