1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
25 lines
538 B
Text
25 lines
538 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Unequal
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PARAMS :3:4de
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CPARAMS :3:4de
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SEED :15:143029490219212
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DESC :37:0D,0,0L,0,0,0,0,0,0D,0U,0R,0,0,0,0,4,
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AUXINFO :34:f51274dc41e0a39caa38942fc525ed0108
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NSTATES :2:16
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STATEPOS:1:6
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MOVE :6:R2,1,4
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MOVE :6:R1,2,4
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MOVE :6:R0,0,4
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MOVE :6:R2,3,1
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MOVE :6:R3,2,1
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MOVE :6:R0,2,3
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MOVE :6:R2,2,2
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MOVE :6:R0,3,2
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MOVE :6:R1,3,3
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MOVE :6:R0,1,1
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MOVE :6:R1,1,2
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MOVE :6:R3,1,3
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MOVE :6:R3,0,2
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MOVE :6:R2,0,3
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MOVE :6:R1,0,1
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