1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
27 lines
1 KiB
Text
27 lines
1 KiB
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :3:Map
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PARAMS :10:20x20n30dn
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CPARAMS :10:20x20n30dn
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SEED :15:794003990129265
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DESC :264:dcbakatgcaaedaccabfabadbaaaagaiaaaeaiadcaaaafabccbdcaaecabggedfaebqbadgbngcblabdaadaaaeagabaaaacaacacbcaebabaabaebaafaaakabdhcdanaaceagakacbbajaaadbacbaaccbcbicdafbadgbaccbkcdaafbacbcaaabcddacaaaaddbabcdbbacabbhagajabbobcdjaecaafabahaaaffead,23a01c3c1a3d2a20b01a3a
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AUXINFO :282:738e7a68c5d32445002968f3726646962b3604ef27a3657e0fdc0fd8180d5b747febd4619487bbc8bec5a48c709b154eb8da39c9b49be1e312a381fc2394e53126714079bd82e8444dad92419429635d1c816c53774b8c77b4ce03884c94d12bfb757cd93b5600471cb9726b3f2afe74d9932abeaa2efd6a496cad793ce5b221f943d620e883794f9d56741908
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NSTATES :2:18
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STATEPOS:2:12
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MOVE :4:3:20
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MOVE :4:0:24
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MOVE :4:3:10
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MOVE :4:1:18
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MOVE :4:2:11
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MOVE :4:3:17
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MOVE :4:1:23
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MOVE :4:3:27
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MOVE :4:1:29
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MOVE :4:0:16
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MOVE :4:2:13
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MOVE :3:1:6
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MOVE :3:2:2
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MOVE :3:0:7
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MOVE :3:2:9
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MOVE :4:0:15
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MOVE :3:3:5
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