1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
30 lines
522 B
Text
30 lines
522 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
|
|
VERSION :1:1
|
|
GAME :7:Inertia
|
|
PARAMS :3:8x8
|
|
CPARAMS :3:8x8
|
|
SEED :15:739970145068932
|
|
DESC :64:sbgwsmswwgggwggmmbwgwbssbwbsbwbbwsSmgbbsbbmsgbmssgmggbmmwmbmmwsw
|
|
UI :2:D0
|
|
NSTATES :2:21
|
|
STATEPOS:1:5
|
|
MOVE :1:6
|
|
MOVE :1:5
|
|
MOVE :1:3
|
|
MOVE :1:1
|
|
MOVE :1:6
|
|
MOVE :1:0
|
|
MOVE :1:5
|
|
MOVE :1:7
|
|
MOVE :1:5
|
|
MOVE :1:6
|
|
MOVE :1:1
|
|
MOVE :1:3
|
|
MOVE :1:4
|
|
MOVE :1:2
|
|
MOVE :1:6
|
|
MOVE :1:5
|
|
MOVE :1:3
|
|
MOVE :1:1
|
|
MOVE :1:5
|
|
MOVE :1:3
|