1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
20 lines
525 B
Text
20 lines
525 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
|
|
VERSION :1:1
|
|
GAME :4:Flip
|
|
PARAMS :4:5x5c
|
|
CPARAMS :4:5x5c
|
|
SEED :15:158897339725978
|
|
DESC :165:c400007100001c4000071000018400043100011c400047100011c400046100010c400047100011c4000471000118400043100011c400047100011c400046100010c000047000011c0000470000118,5c18b48
|
|
NSTATES :2:12
|
|
STATEPOS:1:4
|
|
MOVE :4:M4,3
|
|
MOVE :4:M3,0
|
|
MOVE :4:M2,2
|
|
MOVE :4:M3,2
|
|
MOVE :4:M2,3
|
|
MOVE :4:M0,2
|
|
MOVE :4:M0,3
|
|
MOVE :4:M1,4
|
|
MOVE :4:M0,0
|
|
MOVE :4:M1,0
|
|
MOVE :4:M1,1
|