rockbox/apps/plugins/puzzles/icons/filling.sav
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

38 lines
690 B
Text

SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
VERSION :1:1
GAME :7:Filling
PARAMS :3:7x7
CPARAMS :3:7x7
SEED :15:279172739852696
DESC :49:0000000031051240010004000001106171000400001013105
NSTATES :2:30
STATEPOS:2:13
MOVE :4:38_3
MOVE :4:39_3
MOVE :4:36_4
MOVE :4:43_4
MOVE :4:35_4
MOVE :4:47_5
MOVE :4:40_5
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MOVE :4:41_5
MOVE :4:25_7
MOVE :4:23_6
MOVE :4:16_6
MOVE :4:18_7
MOVE :4:19_7
MOVE :4:20_7
MOVE :4:26_7
MOVE :4:24_7
MOVE :4:29_6
MOVE :4:22_6
MOVE :4:15_6
MOVE :3:7_4
MOVE :3:0_4
MOVE :3:1_3
MOVE :3:2_3
MOVE :3:6_2
MOVE :3:5_5
MOVE :3:4_5
MOVE :3:3_5
MOVE :4:10_5