1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
38 lines
690 B
Text
38 lines
690 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :7:Filling
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PARAMS :3:7x7
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CPARAMS :3:7x7
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SEED :15:279172739852696
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DESC :49:0000000031051240010004000001106171000400001013105
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NSTATES :2:30
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STATEPOS:2:13
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MOVE :4:38_3
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MOVE :4:39_3
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MOVE :4:36_4
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MOVE :4:43_4
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MOVE :4:35_4
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MOVE :4:47_5
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MOVE :4:40_5
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MOVE :4:34_5
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MOVE :4:41_5
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MOVE :4:25_7
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MOVE :4:23_6
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MOVE :4:16_6
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MOVE :4:18_7
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MOVE :4:19_7
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MOVE :4:20_7
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MOVE :4:26_7
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MOVE :4:24_7
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MOVE :4:29_6
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MOVE :4:22_6
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MOVE :4:15_6
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MOVE :3:7_4
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MOVE :3:0_4
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MOVE :3:1_3
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MOVE :3:2_3
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MOVE :3:6_2
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MOVE :3:5_5
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MOVE :3:4_5
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MOVE :3:3_5
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MOVE :4:10_5
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