1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
53 lines
1,007 B
Text
53 lines
1,007 B
Text
SAVEFILE:41:Simon Tatham's Portable Puzzle Collection
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VERSION :1:1
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GAME :8:Dominosa
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PARAMS :1:6
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CPARAMS :1:6
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DESC :56:55521461210004364611033535444421636022603153156422620503
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NSTATES :2:46
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STATEPOS:2:33
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MOVE :6:D18,19
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MOVE :6:E22,23
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MOVE :6:E22,30
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MOVE :5:E9,17
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MOVE :6:D38,46
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MOVE :6:E14,15
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MOVE :5:E6,14
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MOVE :6:E33,34
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MOVE :6:E34,42
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MOVE :6:E26,34
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MOVE :6:D34,35
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MOVE :6:E42,50
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MOVE :6:E16,24
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MOVE :4:D4,5
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MOVE :4:D6,7
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MOVE :6:D15,23
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MOVE :6:E17,25
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MOVE :6:D16,17
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MOVE :6:E11,12
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MOVE :6:D51,52
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MOVE :5:E3,11
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MOVE :6:D10,11
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MOVE :4:D2,3
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MOVE :6:E37,45
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MOVE :6:D49,50
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MOVE :6:D40,48
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MOVE :6:D25,26
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MOVE :6:D24,32
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MOVE :6:D33,41
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MOVE :6:D42,43
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MOVE :6:D27,28
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MOVE :6:E21,29
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MOVE :6:D31,39
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MOVE :6:D47,55
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MOVE :6:E13,21
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MOVE :6:E13,14
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MOVE :6:D12,13
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MOVE :6:D20,21
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MOVE :6:D14,22
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MOVE :6:D29,30
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MOVE :6:D36,37
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MOVE :6:D44,45
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MOVE :6:D53,54
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MOVE :4:D0,1
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MOVE :4:D8,9
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