rockbox/apps/plugins/puzzles/icons/cicon.pl
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

27 lines
861 B
Prolog
Executable file

#!/usr/bin/perl
# Given a list of input PNGs, create a C source file file
# containing a const array of XPMs, under the name `xpm_icon'.
$k = 0;
@xpms = ();
foreach $f (@ARGV) {
# XPM format is generated directly by ImageMagick, so that's easy
# enough. We just have to adjust the declaration line so that it
# has the right name, linkage and storage class.
@lines = ();
open XPM, "convert $f xpm:- |";
push @lines, $_ while <XPM>;
close XPM;
die "XPM from $f in unexpected format\n" unless $lines[1] =~ /^static.*\{$/;
$lines[1] = "static const char *const xpm_icon_$k"."[] = {\n";
$k++;
push @xpms, @lines, "\n";
}
# Now output.
foreach $line (@xpms) { print $line; }
print "const char *const *const xpm_icons[] = {\n";
for ($i = 0; $i < $k; $i++) { print " xpm_icon_$i,\n"; }
print "};\n";
print "const int n_xpm_icons = $k;\n";