1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
22 lines
941 B
HTML
22 lines
941 B
HTML
Undead
|
|
<p>
|
|
Fill in every grid square which doesn't contain a mirror with either a
|
|
ghost, a vampire, or a zombie. The numbers round the grid edges show
|
|
how many monsters must be visible along your line of sight if you look
|
|
directly into the grid from that position, along a row or column.
|
|
Zombies are always visible; ghosts are only visible when reflected in
|
|
at least one mirror; vampires are only visible when not reflected in
|
|
any mirror.
|
|
|
|
<p>
|
|
To place a monster, click in a square to select it, then type the
|
|
monster's letter on the keyboard: G for a ghost, V for a vampire or Z
|
|
for a zombie. To erase a monster, click to select a square and then
|
|
press Backspace.
|
|
<p>
|
|
Right-click in a square and then type a letter to add or remove the
|
|
monster as a pencil mark, indicating monsters that you think
|
|
<em>might</em> go in that square.
|
|
<p>
|
|
Left-click on a clue to mark it as done (grey it out). To unmark a
|
|
clue as done, left-click on it again.
|