rockbox/apps/plugins/puzzles/html/undead.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

22 lines
941 B
HTML

Undead
<p>
Fill in every grid square which doesn't contain a mirror with either a
ghost, a vampire, or a zombie. The numbers round the grid edges show
how many monsters must be visible along your line of sight if you look
directly into the grid from that position, along a row or column.
Zombies are always visible; ghosts are only visible when reflected in
at least one mirror; vampires are only visible when not reflected in
any mirror.
<p>
To place a monster, click in a square to select it, then type the
monster's letter on the keyboard: G for a ghost, V for a vampire or Z
for a zombie. To erase a monster, click to select a square and then
press Backspace.
<p>
Right-click in a square and then type a letter to add or remove the
monster as a pencil mark, indicating monsters that you think
<em>might</em> go in that square.
<p>
Left-click on a clue to mark it as done (grey it out). To unmark a
clue as done, left-click on it again.