rockbox/apps/plugins/puzzles/html/tents.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

20 lines
811 B
HTML

Tents
<p>
Place tents in the empty squares in such a way that:
<ul>
<li>no two tents are adjacent, even diagonally
<li>the number of tents in each row and column matches the numbers
around the edge of the grid
<li>it is possible to match tents to trees so that each tree is
orthogonally adjacent to its own tent (but may also be adjacent to
other tents).
</ul>
<p>
Click in a square to place or remove a tent. Right-click to mark a
square as empty (not a tent). Right-click and drag along a row or
column to mark many squares at once as empty.
<p>
Warning '!' marks appear to indicate adjacent tents. Numbers round
the edge of the grid light up red to indicate they do not match the
number of tents in the row. Groups of tents light up red to indicate
that they have too few trees between them, and vice versa.