rockbox/apps/plugins/puzzles/html/samegame.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

14 lines
676 B
HTML

Same Game
<p>
Try to empty the playing area completely, by removing connected
groups of two or more squares of the same colour. Then try to score
as much as possible, by removing large groups at a time instead of
small ones.
<p>
Click on a coloured square to highlight the rest of its connected
group. The status line will print the number of squares selected,
and the score you would gain by removing them. Click again to remove
the group; other squares will fall down to fill the space, and if
you empty a whole column then the other columns will move up. You
cannot remove a single isolated square: try to avoid dead-end
positions where all remaining squares are isolated.