rockbox/apps/plugins/puzzles/html/pearl.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

13 lines
658 B
HTML

Pearl
<p>
Draw a single closed loop by connecting together the centres of
adjacent grid squares, so that some squares end up as corners, some as
straights (horizontal or vertical), and some may be empty. Every
square containing a black circle must be a corner not connected
directly to another corner; every square containing a white circle
must be a straight which is connected to <em>at least one</em> corner.
<p>
Drag between squares to draw or undraw pieces of the loop.
Alternatively, left-click the edge between two squares to turn it on
or off. Right-click an edge to mark it with a cross indicating that
you are sure the loop does not go through it.