1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
13 lines
658 B
HTML
13 lines
658 B
HTML
Pearl
|
|
<p>
|
|
Draw a single closed loop by connecting together the centres of
|
|
adjacent grid squares, so that some squares end up as corners, some as
|
|
straights (horizontal or vertical), and some may be empty. Every
|
|
square containing a black circle must be a corner not connected
|
|
directly to another corner; every square containing a white circle
|
|
must be a straight which is connected to <em>at least one</em> corner.
|
|
<p>
|
|
Drag between squares to draw or undraw pieces of the loop.
|
|
Alternatively, left-click the edge between two squares to turn it on
|
|
or off. Right-click an edge to mark it with a cross indicating that
|
|
you are sure the loop does not go through it.
|