1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
17 lines
760 B
HTML
17 lines
760 B
HTML
Magnets
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<p>
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Fill each domino shape with either a magnet (consisting of a + and
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− pole) or a neutral domino (green).
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<p>
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The number of + poles that in each row and column must match the
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numbers along the top and left; the number of − poles must
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match the numbers along the bottom and right. Two + poles may not be
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orthogonally adjacent to each other, and similarly two − poles.
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<p>
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Left-click a domino to toggle it between being empty and being a
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magnet (the + is placed in the end you click). Right-click to toggle
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between empty, neutral, and a ?? mark indicating that you're sure
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it's a magnet but don't yet know which way round it goes.
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<p>
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Left-click a clue to mark it as done (grey it out). To unmark a clue
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as done, left-click it again.
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