rockbox/apps/plugins/puzzles/html/magnets.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

17 lines
760 B
HTML

Magnets
<p>
Fill each domino shape with either a magnet (consisting of a + and
&#8722; pole) or a neutral domino (green).
<p>
The number of + poles that in each row and column must match the
numbers along the top and left; the number of &#8722; poles must
match the numbers along the bottom and right. Two + poles may not be
orthogonally adjacent to each other, and similarly two &#8722; poles.
<p>
Left-click a domino to toggle it between being empty and being a
magnet (the + is placed in the end you click). Right-click to toggle
between empty, neutral, and a ?? mark indicating that you're sure
it's a magnet but don't yet know which way round it goes.
<p>
Left-click a clue to mark it as done (grey it out). To unmark a clue
as done, left-click it again.