1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
13 lines
505 B
HTML
13 lines
505 B
HTML
Loopy
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<p>
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Form a single closed loop out of the grid edges, in such a way that
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every numbered square has exactly that many of its edges included in
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the loop.
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<p>
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Click on a grid edge to mark it as part of the loop (black), and
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again to return to marking it as undecided (yellow). Right-click on
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a grid edge to mark it as definitely not part of the loop (faint
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grey), and again to mark it as undecided again.
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<p>
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When you have mastered the square grid, look in the Type menu for
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many other types of tiling!
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