1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
10 lines
471 B
HTML
10 lines
471 B
HTML
Light Up
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<p>
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Place light bulbs in the grid so as to light up all the blank
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squares. A light illuminates its own square and all the squares in
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the same row or column unless blocked by walls (black squares).
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Lights may not illuminate each other. Each numbered square must be
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orthogonally adjacent to exactly the given number of lights.
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<p>
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Click on a square to place or remove a light. Right-click to place a
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dot indicating that you think there is no light in that square.
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