rockbox/apps/plugins/puzzles/html/lightup.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

10 lines
471 B
HTML

Light Up
<p>
Place light bulbs in the grid so as to light up all the blank
squares. A light illuminates its own square and all the squares in
the same row or column unless blocked by walls (black squares).
Lights may not illuminate each other. Each numbered square must be
orthogonally adjacent to exactly the given number of lights.
<p>
Click on a square to place or remove a light. Right-click to place a
dot indicating that you think there is no light in that square.