1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
12 lines
533 B
HTML
12 lines
533 B
HTML
Guess
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<p>
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Try to guess the hidden combination of colours. You will be given
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limited information about each guess you make, enabling you to
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refine the next guess.
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<p>
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Drag from the colours on the left into the topmost unfilled row to
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make a guess; then click on the small circles to submit that guess.
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The small circles give you your feedback: black pegs indicate how
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many of the colours you guessed were the right colour in the right
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place, and white pegs indicate how many of the rest were the right
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colours but in the wrong place.
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