1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
13 lines
669 B
HTML
13 lines
669 B
HTML
Bridges
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<p>
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Draw horizontal or vertical bridges to link up all the islands.
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Bridges may be single or double; they may not cross; the islands
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must all end up connected to each other; the number in each island
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must match the number of bridges that end at that island (counting
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double bridges as two). Note that loops of bridges are permitted.
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<p>
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Click on an island and drag left, right, up or down to draw a bridge
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to the next island in that direction. Do the same again to create a
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double bridge, and again to remove the bridge if you change your
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mind. Click on an island without dragging to mark the island as
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completed once you think you have placed all its bridges.
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