rockbox/apps/keymaps/keymap-touchscreen.c
Rob Purchase f08eed6ec5 D2/Touchscreen keymap improvements: onscreen keyboard is now usable; PLAY/pause now mapped to TOPRIGHT; Usable defaults in Rockboy.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18529 a1c6a512-1295-4272-9138-f99709370657
2008-09-16 08:14:31 +00:00

273 lines
14 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for touchscreen targets */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
const struct button_mapping* target_get_context_mapping(int context);
/* How this file is used:
get_context_mapping() at the bottom of the file is called by action.c as usual.
if the context is for the remote control its then passed straight to
target_get_context_mapping().
These tables are only used for the touchscreen buttons, so at the end of each
CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
(NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
to speed it up a tiny bit... if you dont it will go through these tables first before going
back to the target file.
*/
/* touchscreen "buttons"
screen is split into a 3x3 grid for buttons...
BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
{ ACTION_WPS_SKIPNEXT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_MIDLEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT|BUTTON_REPEAT },
{ ACTION_WPS_BROWSE, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
{ ACTION_WPS_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_WPS_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_TOPLEFT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
#if 0
/* this is all to show how the poor-mans-gestures can be used... */
{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
{ ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
{ ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
{ ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
{ ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
{ ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_TOPRIGHT|BUTTON_REL, BUTTON_TOPRIGHT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE)
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_TOPRIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
}; /* button_context_eq */
/* Bookmark Screen */
static const struct button_mapping button_context_bmark[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
}; /* button_context_bmark */
static const struct button_mapping button_context_time[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
}; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_STD_CANCEL, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_MIDLEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_BOTTOMRIGHT, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_CENTER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_TOPLEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_MIDLEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MIDRIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_CENTER|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BOTTOMLEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_TOPMIDDLE, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
}; /* button_context_keyboard */
const struct button_mapping* get_context_mapping(int context)
{
if ((context&CONTEXT_REMOTE) || (context&CONTEXT_CUSTOM2))
return target_get_context_mapping(context&(~CONTEXT_CUSTOM2));
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_MAINMENU:
case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
}
return button_context_standard;
}