rockbox/uisimulator/common
Dan Everton 5f40aac300 Don't pass NULL to dlclose. Stops the simulator crashing if there's a problem loading a plugin or codec.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9003 a1c6a512-1295-4272-9138-f99709370657
2006-03-11 16:16:15 +00:00
..
player_icons
fmradio.c FM radio simulation working again 2005-08-16 06:50:25 +00:00
font-player.c
font-player.h
io.c Don't pass NULL to dlclose. Stops the simulator crashing if there's a problem loading a plugin or codec. 2006-03-11 16:16:15 +00:00
lcd-common.c Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
lcd-common.h
lcd-playersim.c Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. 2006-02-20 00:31:10 +00:00
lcd-playersim.h introducing H1x0 style grayscale support in the X11 sim 2005-07-14 10:02:04 +00:00
Makefile Fixed makefiles for autoconf.g include. 2005-05-07 22:41:17 +00:00
mpegplay.c
mpegplay.h
README
sim_icons.c Reworked player simulator icons to fit the changed charcell scale factor and look more like the actual icons. Adapted player sim display sizes. 2006-02-20 00:31:10 +00:00
sim_icons.h
sound.h
SOURCES charcell code only on charcell sims 2005-02-18 15:43:02 +00:00
stubs.c Backlight support for 8-bit targets in SDL sim. Redo sound handling. Still doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling. 2006-02-13 21:46:28 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is for code that is shared between all versions of the
simulator, but is not needed for the target device.

The first code is for the software mpeg audio decoder.  The actual
mpeg decoding code is here and the O/S specific sound drivers should
be located in the x11 and win32 directories as appropriate.