/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * LCD driver for horizontally-packed 2bpp greyscale display * * Based on code from the rockbox lcd's driver * * Copyright (c) 2006 Seven Le Mesle (sevlm@free.fr) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "cpu.h" #include "lcd.h" #include "kernel.h" #include "thread.h" #include #include #include "file.h" #include "debug.h" #include "system.h" #include "font.h" #include "rbunicode.h" #include "bidi.h" #include "scroll_engine.h" /*** globals ***/ static unsigned char lcd_static_framebuffer[LCD_FBHEIGHT][LCD_FBWIDTH] IRAM_LCDFRAMEBUFFER; static void *lcd_frameaddress_default(int x, int y); static const unsigned char pixmask[4] ICONST_ATTR = { 0xC0, 0x30, 0x0C, 0x03 }; static fb_data* lcd_backdrop = NULL; static long lcd_backdrop_offset IDATA_ATTR = 0; /* shouldn't be changed unless you want system-wide framebuffer changes! */ struct frame_buffer_t lcd_framebuffer_default = { .fb_ptr = &lcd_static_framebuffer[0][0], .get_address_fn = &lcd_frameaddress_default, .stride = STRIDE_MAIN(LCD_WIDTH, LCD_HEIGHT), .elems = (LCD_FBWIDTH*LCD_FBHEIGHT), }; static struct viewport default_vp = { .x = 0, .y = 0, .width = LCD_WIDTH, .height = LCD_HEIGHT, .font = FONT_SYSFIXED, .drawmode = DRMODE_SOLID, .buffer = &lcd_framebuffer_default, .fg_pattern = LCD_DEFAULT_FG, .bg_pattern = LCD_DEFAULT_BG }; struct viewport* lcd_current_viewport IBSS_ATTR MEM_ALIGN_ATTR = NULL; static unsigned fg_pattern IBSS_ATTR; static unsigned bg_pattern IBSS_ATTR; static void *lcd_frameaddress_default(int x, int y) { /* the default expects a buffer the same size as the screen */ struct frame_buffer_t *fb = lcd_current_viewport->buffer; #if defined(LCD_STRIDEFORMAT) && LCD_STRIDEFORMAT == VERTICAL_STRIDE size_t element = (x * LCD_NATIVE_STRIDE(fb->stride)) + y; #else size_t element = (y * LCD_NATIVE_STRIDE(fb->stride)) + x; #endif return fb->fb_ptr + element;/*(element % fb->elems);*/ } /* LCD init */ void lcd_init(void) { /* Initialize the viewport */ lcd_set_viewport(NULL); lcd_clear_display(); /* Call device specific init */ lcd_init_device(); scroll_init(); } /*** parameter handling ***/ void lcd_set_drawmode(int mode) { lcd_current_viewport->drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID); } int lcd_get_drawmode(void) { return lcd_current_viewport->drawmode; } void lcd_set_foreground(unsigned brightness) { lcd_current_viewport->fg_pattern = brightness; fg_pattern = 0x55 * (~brightness & 3); } unsigned lcd_get_foreground(void) { return lcd_current_viewport->fg_pattern; } void lcd_set_background(unsigned brightness) { lcd_current_viewport->bg_pattern = brightness; bg_pattern = 0x55 * (~brightness & 3); } unsigned lcd_get_background(void) { return lcd_current_viewport->bg_pattern; } void lcd_set_drawinfo(int mode, unsigned fg_brightness, unsigned bg_brightness) { lcd_set_drawmode(mode); lcd_set_foreground(fg_brightness); lcd_set_background(bg_brightness); } int lcd_getwidth(void) { return lcd_current_viewport->width; } int lcd_getheight(void) { return lcd_current_viewport->height; } void lcd_setfont(int newfont) { lcd_current_viewport->font = newfont; } int lcd_getfont(void) { return lcd_current_viewport->font; } int lcd_getstringsize(const unsigned char *str, int *w, int *h) { return font_getstringsize(str, w, h, lcd_current_viewport->font); } /*** low-level drawing functions ***/ static void setpixel(int x, int y) { unsigned mask = pixmask[x & 3]; fb_data *address = FBADDR(x>>2,y); unsigned data = *address; *address = data ^ ((data ^ fg_pattern) & mask); } static void clearpixel(int x, int y) { unsigned mask = pixmask[x & 3]; fb_data *address = FBADDR(x>>2,y); unsigned data = *address; *address = data ^ ((data ^ bg_pattern) & mask); } static void clearimgpixel(int x, int y) { unsigned mask = pixmask[x & 3]; fb_data *address = FBADDR(x>>2,y); unsigned data = *address; *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask); } static void flippixel(int x, int y) { unsigned mask = pixmask[x & 3]; fb_data *address = FBADDR(x>>2,y); *address ^= mask; } static void nopixel(int x, int y) { (void)x; (void)y; } lcd_pixelfunc_type* const lcd_pixelfuncs_bgcolor[8] = { flippixel, nopixel, setpixel, setpixel, nopixel, clearpixel, nopixel, clearpixel }; lcd_pixelfunc_type* const lcd_pixelfuncs_backdrop[8] = { flippixel, nopixel, setpixel, setpixel, nopixel, clearimgpixel, nopixel, clearimgpixel }; lcd_pixelfunc_type* const * lcd_pixelfuncs = lcd_pixelfuncs_bgcolor; /* 'mask' and 'bits' contain 2 bits per pixel */ static void ICODE_ATTR flipblock(fb_data *address, unsigned mask, unsigned bits) { *address ^= bits & mask; } static void ICODE_ATTR bgblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; *address = data ^ ((data ^ bg_pattern) & mask & ~bits); } static void ICODE_ATTR bgimgblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & ~bits); } static void ICODE_ATTR fgblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; *address = data ^ ((data ^ fg_pattern) & mask & bits); } static void ICODE_ATTR solidblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; unsigned bgp = bg_pattern; bits = bgp ^ ((bgp ^ fg_pattern) & bits); *address = data ^ ((data ^ bits) & mask); } static void ICODE_ATTR solidimgblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; unsigned bgp = *(address + lcd_backdrop_offset); bits = bgp ^ ((bgp ^ fg_pattern) & bits); *address = data ^ ((data ^ bits) & mask); } static void ICODE_ATTR flipinvblock(fb_data *address, unsigned mask, unsigned bits) { *address ^= ~bits & mask; } static void ICODE_ATTR bginvblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; *address = data ^ ((data ^ bg_pattern) & mask & bits); } static void ICODE_ATTR bgimginvblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; *address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & bits); } static void ICODE_ATTR fginvblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; *address = data ^ ((data ^ fg_pattern) & mask & ~bits); } static void ICODE_ATTR solidinvblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; unsigned fgp = fg_pattern; bits = fgp ^ ((fgp ^ bg_pattern) & bits); *address = data ^ ((data ^ bits) & mask); } static void ICODE_ATTR solidimginvblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; unsigned fgp = fg_pattern; bits = fgp ^ ((fgp ^ *(address + lcd_backdrop_offset)) & bits); *address = data ^ ((data ^ bits) & mask); } lcd_blockfunc_type* const lcd_blockfuncs_bgcolor[8] = { flipblock, bgblock, fgblock, solidblock, flipinvblock, bginvblock, fginvblock, solidinvblock }; lcd_blockfunc_type* const lcd_blockfuncs_backdrop[8] = { flipblock, bgimgblock, fgblock, solidimgblock, flipinvblock, bgimginvblock, fginvblock, solidimginvblock }; lcd_blockfunc_type* const * lcd_blockfuncs = lcd_blockfuncs_bgcolor; void lcd_set_backdrop(fb_data* backdrop) { lcd_backdrop = backdrop; if (backdrop) { lcd_backdrop_offset = (long)backdrop - (long)FBADDR(0,0); lcd_pixelfuncs = lcd_pixelfuncs_backdrop; lcd_blockfuncs = lcd_blockfuncs_backdrop; } else { lcd_backdrop_offset = 0; lcd_pixelfuncs = lcd_pixelfuncs_bgcolor; lcd_blockfuncs = lcd_blockfuncs_bgcolor; } } fb_data* lcd_get_backdrop(void) { return lcd_backdrop; } static inline void setblock(fb_data *address, unsigned mask, unsigned bits) { unsigned data = *address; bits ^= data; *address = data ^ (bits & mask); } /*** drawing functions ***/ /* Clear the whole display */ void lcd_clear_display(void) { if (lcd_current_viewport->drawmode & DRMODE_INVERSEVID) { memset(FBADDR(0,0), fg_pattern, FRAMEBUFFER_SIZE); } else { if (lcd_backdrop) memcpy(FBADDR(0,0), lcd_backdrop, FRAMEBUFFER_SIZE); else memset(FBADDR(0,0), bg_pattern, FRAMEBUFFER_SIZE); } lcd_scroll_info.lines = 0; } /* Clear the current viewport */ void lcd_clear_viewport(void) { int lastmode; if (lcd_current_viewport == &default_vp && default_vp.buffer == &lcd_framebuffer_default) { lcd_clear_display(); } else { lastmode = lcd_current_viewport->drawmode; /* Invert the INVERSEVID bit and set basic mode to SOLID */ lcd_current_viewport->drawmode = (~lastmode & DRMODE_INVERSEVID) | DRMODE_SOLID; lcd_fillrect(0, 0, lcd_current_viewport->width, lcd_current_viewport->height); lcd_current_viewport->drawmode = lastmode; lcd_scroll_stop_viewport(lcd_current_viewport); } lcd_current_viewport->flags &= ~(VP_FLAG_VP_SET_CLEAN); } /* Set a single pixel */ void lcd_drawpixel(int x, int y) { if ( ((unsigned)x < (unsigned)lcd_current_viewport->width) && ((unsigned)y < (unsigned)lcd_current_viewport->height) #if defined(HAVE_VIEWPORT_CLIP) && ((unsigned)x < (unsigned)LCD_WIDTH) && ((unsigned)y < (unsigned)LCD_HEIGHT) #endif ) lcd_pixelfuncs[lcd_current_viewport->drawmode](lcd_current_viewport->x + x, lcd_current_viewport->y + y); } /* Draw a line */ void lcd_drawline(int x1, int y1, int x2, int y2) { int numpixels; int i; int deltax, deltay; int d, dinc1, dinc2; int x, xinc1, xinc2; int y, yinc1, yinc2; lcd_pixelfunc_type *pfunc = lcd_pixelfuncs[lcd_current_viewport->drawmode]; deltay = abs(y2 - y1); if (deltay == 0) { /* DEBUGF("lcd_drawline() called for horizontal line - optimisation.\n"); */ lcd_hline(x1, x2, y1); return; } deltax = abs(x2 - x1); if (deltax == 0) { /* DEBUGF("lcd_drawline() called for vertical line - optimisation.\n"); */ lcd_vline(x1, y1, y2); return; } xinc2 = 1; yinc2 = 1; if (deltax >= deltay) { numpixels = deltax; d = 2 * deltay - deltax; dinc1 = deltay * 2; dinc2 = (deltay - deltax) * 2; xinc1 = 1; yinc1 = 0; } else { numpixels = deltay; d = 2 * deltax - deltay; dinc1 = deltax * 2; dinc2 = (deltax - deltay) * 2; xinc1 = 0; yinc1 = 1; } numpixels++; /* include endpoints */ if (x1 > x2) { xinc1 = -xinc1; xinc2 = -xinc2; } if (y1 > y2) { yinc1 = -yinc1; yinc2 = -yinc2; } x = x1; y = y1; for (i = 0; i < numpixels; i++) { if ( ((unsigned)x < (unsigned)lcd_current_viewport->width) && ((unsigned)y < (unsigned)lcd_current_viewport->height) #if defined(HAVE_VIEWPORT_CLIP) && ((unsigned)x < (unsigned)LCD_WIDTH) && ((unsigned)y < (unsigned)LCD_HEIGHT) #endif ) pfunc(lcd_current_viewport->x + x, lcd_current_viewport->y + y); if (d < 0) { d += dinc1; x += xinc1; y += yinc1; } else { d += dinc2; x += xinc2; y += yinc2; } } } /* Draw a horizontal line (optimised) */ void lcd_hline(int x1, int x2, int y) { int nx; unsigned char *dst; unsigned mask, mask_right; lcd_blockfunc_type *bfunc; /* direction flip */ if (x2 < x1) { nx = x1; x1 = x2; x2 = nx; } /******************** In viewport clipping **********************/ /* nothing to draw? */ if (((unsigned)y >= (unsigned)lcd_current_viewport->height) || (x1 >= lcd_current_viewport->width) || (x2 < 0)) return; if (x1 < 0) x1 = 0; if (x2 >= lcd_current_viewport->width) x2 = lcd_current_viewport->width-1; /* adjust to viewport */ x1 += lcd_current_viewport->x; x2 += lcd_current_viewport->x; y += lcd_current_viewport->y; #if defined(HAVE_VIEWPORT_CLIP) /********************* Viewport on screen clipping ********************/ /* nothing to draw? */ if (((unsigned)y >= (unsigned) LCD_HEIGHT) || (x1 >= LCD_WIDTH) || (x2 < 0)) return; /* clipping */ if (x1 < 0) x1 = 0; if (x2 >= LCD_WIDTH) x2 = LCD_WIDTH-1; #endif bfunc = lcd_blockfuncs[lcd_current_viewport->drawmode]; dst = FBADDR(x1>>2,y); nx = x2 - (x1 & ~3); mask = 0xFFu >> (2 * (x1 & 3)); mask_right = 0xFFu << (2 * (~nx & 3)); for (; nx >= 4; nx -= 4) { bfunc(dst++, mask, 0xFFu); mask = 0xFFu; } mask &= mask_right; bfunc(dst, mask, 0xFFu); } /* Draw a vertical line (optimised) */ void lcd_vline(int x, int y1, int y2) { int y; unsigned char *dst, *dst_end; int stride_dst; unsigned mask; lcd_blockfunc_type *bfunc; /* direction flip */ if (y2 < y1) { y = y1; y1 = y2; y2 = y; } /******************** In viewport clipping **********************/ /* nothing to draw? */ if (((unsigned)x >= (unsigned)lcd_current_viewport->width) || (y1 >= lcd_current_viewport->height) || (y2 < 0)) return; if (y1 < 0) y1 = 0; if (y2 >= lcd_current_viewport->height) y2 = lcd_current_viewport->height-1; /* adjust for viewport */ y1 += lcd_current_viewport->y; y2 += lcd_current_viewport->y; x += lcd_current_viewport->x; #if defined(HAVE_VIEWPORT_CLIP) /********************* Viewport on screen clipping ********************/ /* nothing to draw? */ if (( (unsigned) x >= (unsigned)LCD_WIDTH) || (y1 >= LCD_HEIGHT) || (y2 < 0)) return; /* clipping */ if (y1 < 0) y1 = 0; if (y2 >= LCD_HEIGHT) y2 = LCD_HEIGHT-1; #endif bfunc = lcd_blockfuncs[lcd_current_viewport->drawmode]; dst = FBADDR(x>>2,y1); stride_dst = LCD_FBSTRIDE(lcd_current_viewport->buffer->stride, 0); mask = pixmask[x & 3]; dst_end = dst + (y2 - y1) * stride_dst; do { bfunc(dst, mask, 0xFFu); dst += stride_dst; } while (dst <= dst_end); } /* Draw a rectangular box */ void lcd_drawrect(int x, int y, int width, int height) { if ((width <= 0) || (height <= 0)) return; int x2 = x + width - 1; int y2 = y + height - 1; lcd_vline(x, y, y2); lcd_vline(x2, y, y2); lcd_hline(x, x2, y); lcd_hline(x, x2, y2); } /* Fill a rectangular area */ void lcd_fillrect(int x, int y, int width, int height) { int nx; unsigned char *dst, *dst_end; int stride_dst; unsigned mask, mask_right; lcd_blockfunc_type *bfunc; /******************** In viewport clipping **********************/ /* nothing to draw? */ if ((width <= 0) || (height <= 0) || (x >= lcd_current_viewport->width) || (y >= lcd_current_viewport->height) || (x + width <= 0) || (y + height <= 0)) return; if (x < 0) { width += x; x = 0; } if (y < 0) { height += y; y = 0; } if (x + width > lcd_current_viewport->width) width = lcd_current_viewport->width - x; if (y + height > lcd_current_viewport->height) height = lcd_current_viewport->height - y; /* adjust for viewport */ x += lcd_current_viewport->x; y += lcd_current_viewport->y; #if defined(HAVE_VIEWPORT_CLIP) /********************* Viewport on screen clipping ********************/ /* nothing to draw? */ if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT) || (x + width <= 0) || (y + height <= 0)) return; /* clip image in viewport in screen */ if (x < 0) { width += x; x = 0; } if (y < 0) { height += y; y = 0; } if (x + width > LCD_WIDTH) width = LCD_WIDTH - x; if (y + height > LCD_HEIGHT) height = LCD_HEIGHT - y; #endif bfunc = lcd_blockfuncs[lcd_current_viewport->drawmode]; dst = FBADDR(x>>2,y); stride_dst = LCD_FBSTRIDE(lcd_current_viewport->buffer->stride, 0); nx = width - 1 + (x & 3); mask = 0xFFu >> (2 * (x & 3)); mask_right = 0xFFu << (2 * (~nx & 3)); for (; nx >= 4; nx -= 4) { unsigned char *dst_col = dst; dst_end = dst_col + height * stride_dst; do { bfunc(dst_col, mask, 0xFFu); dst_col += stride_dst; } while (dst_col < dst_end); dst++; mask = 0xFFu; } mask &= mask_right; dst_end = dst + height * stride_dst; do { bfunc(dst, mask, 0xFFu); dst += stride_dst; } while (dst < dst_end); } /* About Rockbox' internal monochrome bitmap format: * * A bitmap contains one bit for every pixel that defines if that pixel is * black (1) or white (0). Bits within a byte are arranged vertically, LSB * at top. * The bytes are stored in row-major order, with byte 0 being top left, * byte 1 2nd from left etc. The first row of bytes defines pixel rows * 0..7, the second row defines pixel row 8..15 etc. */ /* Draw a partial monochrome bitmap */ void ICODE_ATTR lcd_mono_bitmap_part(const unsigned char *src, int src_x, int src_y, int stride, int x, int y, int width, int height) { const unsigned char *src_end; fb_data *dst, *dst_end; int stride_dst; unsigned dmask = 0x100; /* bit 8 == sentinel */ unsigned dst_mask; int drmode = lcd_current_viewport->drawmode; /******************** Image in viewport clipping **********************/ /* nothing to draw? */ if ((width <= 0) || (height <= 0) || (x >= lcd_current_viewport->width) || (y >= lcd_current_viewport->height) || (x + width <= 0) || (y + height <= 0)) return; if (x < 0) { width += x; src_x -= x; x = 0; } if (y < 0) { height += y; src_y -= y; y = 0; } if (x + width > lcd_current_viewport->width) width = lcd_current_viewport->width - x; if (y + height > lcd_current_viewport->height) height = lcd_current_viewport->height - y; x += lcd_current_viewport->x; /* adjust for viewport */ y += lcd_current_viewport->y; /* adjust for viewport */ #if defined(HAVE_VIEWPORT_CLIP) /********************* Viewport on screen clipping ********************/ /* nothing to draw? */ if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT) || (x + width <= 0) || (y + height <= 0)) return; /* clip image in viewport in screen */ if (x < 0) { width += x; src_x -= x; x = 0; } if (y < 0) { height += y; src_y -= y; y = 0; } if (x + width > LCD_WIDTH) width = LCD_WIDTH - x; if (y + height > LCD_HEIGHT) height = LCD_HEIGHT - y; #endif src += stride * (src_y >> 3) + src_x; /* move starting point */ src_y &= 7; src_end = src + width; dst = FBADDR(x >> 2,y); stride_dst = LCD_FBSTRIDE(lcd_current_viewport->buffer->stride, 0); dst_end = dst + height * stride_dst; dst_mask = pixmask[x & 3]; if (drmode & DRMODE_INVERSEVID) { dmask = 0x1ff; /* bit 8 == sentinel */ drmode &= DRMODE_SOLID; /* mask out inversevid */ } do { const unsigned char *src_col = src++; unsigned data = (*src_col ^ dmask) >> src_y; fb_data *dst_col = dst; int fg, bg; long bo; #define UPDATE_SRC do { \ data >>= 1; \ if (data == 0x001) { \ src_col += stride; \ data = *src_col ^ dmask; \ } \ } while (0) switch (drmode) { case DRMODE_COMPLEMENT: do { if (data & 0x01) *dst_col ^= dst_mask; dst_col += stride_dst; UPDATE_SRC; } while (dst_col < dst_end); break; case DRMODE_BG: if (lcd_backdrop) { bo = lcd_backdrop_offset; do { if (!(data & 0x01)) { unsigned block = *dst_col; *dst_col = block ^ ((block ^ *(dst_col + bo)) & dst_mask); } dst_col += stride_dst; UPDATE_SRC; } while (dst_col < dst_end); } else { bg = bg_pattern; do { if (!(data & 0x01)) { unsigned block = *dst_col; *dst_col = block ^ ((block ^ bg) & dst_mask); } dst_col += stride_dst; UPDATE_SRC; } while (dst_col < dst_end); } break; case DRMODE_FG: fg = fg_pattern; do { if (data & 0x01) { unsigned block = *dst_col; *dst_col = block ^ ((block ^ fg) & dst_mask); } dst_col += stride_dst; UPDATE_SRC; } while (dst_col < dst_end); break; case DRMODE_SOLID: fg = fg_pattern; if (lcd_backdrop) { bo = lcd_backdrop_offset; do { unsigned block = *dst_col; *dst_col = block ^ ((block ^ ((data & 0x01) ? fg : *(dst_col + bo))) & dst_mask); dst_col += stride_dst; UPDATE_SRC; } while (dst_col < dst_end); } else { bg = bg_pattern; do { unsigned block = *dst_col; *dst_col = block ^ ((block ^ ((data & 0x01) ? fg : bg)) & dst_mask); dst_col += stride_dst; UPDATE_SRC; } while (dst_col < dst_end); } break; } dst_mask >>= 2; if (dst_mask == 0) { dst++; dst_mask = 0xC0; } } while (src < src_end); } /* Draw a full monochrome bitmap */ void lcd_mono_bitmap(const unsigned char *src, int x, int y, int width, int height) { lcd_mono_bitmap_part(src, 0, 0, width, x, y, width, height); } /* About Rockbox' internal native bitmap format: * * A bitmap contains two bits for every pixel. 00 = white, 01 = light grey, * 10 = dark grey, 11 = black. Bits within a byte are arranged horizontally, * MSB at the left. * The bytes are stored in row-major order, with byte 0 being top left, * byte 1 2nd from left etc. Each row of bytes defines one pixel row. * * This is the same as the internal lcd hw format. */ /* Draw a partial native bitmap */ void ICODE_ATTR lcd_bitmap_part(const unsigned char *src, int src_x, int src_y, int stride, int x, int y, int width, int height) { int shift, nx; unsigned char *dst, *dst_end; int stride_dst; unsigned mask, mask_right; /******************** Image in viewport clipping **********************/ /* nothing to draw? */ if ((width <= 0) || (height <= 0) || (x >= lcd_current_viewport->width) || (y >= lcd_current_viewport->height) || (x + width <= 0) || (y + height <= 0)) return; if (x < 0) { width += x; src_x -= x; x = 0; } if (y < 0) { height += y; src_y -= y; y = 0; } if (x + width > lcd_current_viewport->width) width = lcd_current_viewport->width - x; if (y + height > lcd_current_viewport->height) height = lcd_current_viewport->height - y; /* adjust for viewport */ x += lcd_current_viewport->x; y += lcd_current_viewport->y; #if defined(HAVE_VIEWPORT_CLIP) /********************* Viewport on screen clipping ********************/ /* nothing to draw? */ if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT) || (x + width <= 0) || (y + height <= 0)) return; /* clip image in viewport in screen */ if (x < 0) { width += x; src_x -= x; x = 0; } if (y < 0) { height += y; src_y -= y; y = 0; } if (x + width > LCD_WIDTH) width = LCD_WIDTH - x; if (y + height > LCD_HEIGHT) height = LCD_HEIGHT - y; #endif stride = LCD_FBSTRIDE(stride, 0); /* convert to no. of bytes */ src += stride * src_y + (src_x >> 2); /* move starting point */ src_x &= 3; x -= src_x; dst = FBADDR(x>>2,y); stride_dst = LCD_FBSTRIDE(lcd_current_viewport->buffer->stride, 0); shift = x & 3; nx = width - 1 + shift + src_x; mask = 0xFF00u >> (2 * (shift + src_x)); mask_right = 0xFFu << (2 * (~nx & 3)); shift *= 2; dst_end = dst + height * stride_dst; do { const unsigned char *src_row = src; unsigned char *dst_row = dst; unsigned mask_row = mask >> 8; unsigned data = 0; for (x = nx; x >= 4; x -= 4) { data = (data << 8) | *src_row++; if (mask_row & 0xFF) { setblock(dst_row, mask_row, data >> shift); mask_row = 0xFF; } else mask_row = mask; dst_row++; } data = (data << 8) | *src_row; setblock(dst_row, mask_row & mask_right, data >> shift); src += stride; dst += stride_dst; } while (dst < dst_end); } /* Draw a full native bitmap */ void lcd_bitmap(const unsigned char *src, int x, int y, int width, int height) { lcd_bitmap_part(src, 0, 0, width, x, y, width, height); } #include "lcd-bitmap-common.c"