/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: jackpot.c 14034 2007-07-28 05:42:55Z kevin $ * * Copyright (C) 2007 Copyright Kévin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "clock.h" #include "clock_draw.h" #include "clock_draw_digital.h" #include "clock_draw_analog.h" #include "clock_draw_binary.h" #include "clock_settings.h" void black_background(struct screen* display){ #if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1)) if(display->depth>1){ display->set_background(LCD_BLACK); display->clear_display(); }else #endif { display->clear_display(); display->fillrect(0,0,display->width,display->height); } } void white_background(struct screen* display){ #if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1)) if(display->depth>1){ #if defined(HAVE_LCD_COLOR) if(display->is_color)/* restore to the bitmap's background */ display->set_background(LCD_RGBPACK(180,200,230)); else #endif display->set_background(LCD_WHITE); } #endif display->clear_display(); } bool skin_require_black_background(int mode, int skin){ return((mode==BINARY && skin==2) || (mode==DIGITAL && skin==1 )); } void skin_set_background(struct screen* display, int mode, int skin){ if(skin_require_black_background(mode, skin) ) black_background(display); else white_background(display); } void skin_restore_background(struct screen* display, int mode, int skin){ if(skin_require_black_background(mode, skin) ) white_background(display); } void clock_draw_set_colors(void){ int i; FOR_NB_SCREENS(i) skin_set_background(rb->screens[i], clock_settings.mode, clock_settings.skin[clock_settings.mode]); } void clock_draw_restore_colors(void){ int i; FOR_NB_SCREENS(i){ skin_restore_background(rb->screens[i], clock_settings.mode, clock_settings.skin[clock_settings.mode]); rb->screens[i]->update(); } } void clock_draw(struct screen* display, struct time* time, struct counter* counter){ if(!clock_settings.general.show_counter) counter=0; int skin=clock_settings.skin[clock_settings.mode]; skin_set_background(display, clock_settings.mode, skin); if(clock_settings.mode == ANALOG) analog_clock_draw(display, time, &clock_settings, counter, skin); else if(clock_settings.mode == DIGITAL) digital_clock_draw(display, time, &clock_settings, counter, skin); else if(clock_settings.mode == BINARY) binary_clock_draw(display, time, skin); display->update(); }