/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2004 dionoea (Antoine Cellerier) * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /***************************************************************************** Mine Sweeper by dionoea use arrow keys to move cursor use ON or F2 to clear a tile use PLAY or F1 to put a flag on a tile use F3 to see how many mines are left (supposing all your flags are correct) *****************************************************************************/ #include "plugin.h" #include "button.h" #include "lcd.h" #ifdef HAVE_LCD_BITMAP //what the minesweeper() function can return #define MINESWEEPER_QUIT 2 #define MINESWEEPER_LOSE 1 #define MINESWEEPER_WIN 0 /* here is a global api struct pointer. while not strictly necessary, it's nice not to have to pass the api pointer in all function calls in the plugin */ static struct plugin_api* rb; /* define how numbers are displayed (that way we don't have to */ /* worry about fonts) */ static unsigned char num[9][8] = { /*reading the sprites: on screen f123 4567 890a bcde in binary b84f c951 d062 ea73 */ /* 0 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ........ */ 0x00},/* ........ */ /* 1 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x00, /* ...OO... */ 0x44, /* ....O... */ 0x7c, /* ....O... */ 0x40, /* ....O... */ 0x00, /* ...OOO.. */ 0x00},/* ........ */ /* 2 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x48, /* ...OO... */ 0x64, /* ..O..O.. */ 0x54, /* ....O... */ 0x48, /* ...O.... */ 0x00, /* ..OOOO.. */ 0x00},/* ........ */ /* 3 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x44, /* ..OOO... */ 0x54, /* .....O.. */ 0x54, /* ...OO... */ 0x28, /* .....O.. */ 0x00, /* ..OOO... */ 0x00},/* ........ */ /* 4 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x1c, /* ..O..... */ 0x10, /* ..O..... */ 0x70, /* ..OOOO.. */ 0x10, /* ....O... */ 0x00, /* ....O... */ 0x00},/* ........ */ /* 5 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x5c, /* ..OOOO.. */ 0x54, /* ..O..... */ 0x54, /* ..OOO... */ 0x24, /* .....O.. */ 0x00, /* ..OOO... */ 0x00},/* ........ */ /* 6 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x38, /* ...OOO.. */ 0x54, /* ..O..... */ 0x54, /* ..OOO... */ 0x24, /* ..O..O.. */ 0x00, /* ...OO... */ 0x00},/* ........ */ /* 7 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x44, /* ..OOOO.. */ 0x24, /* .....O.. */ 0x14, /* ....O... */ 0x0c, /* ...O.... */ 0x00, /* ..O..... */ 0x00},/* ........ */ /* 8 */ {0x00, /* ........ */ 0x00, /* ........ */ 0x28, /* ...OO... */ 0x54, /* ..O..O.. */ 0x54, /* ...OO... */ 0x28, /* ..O..O.. */ 0x00, /* ...OO... */ 0x00},/* ........ */ }; /* the tile struct if there is a mine, mine is true if tile is known by player, known is true if tile has a flag, flag is true neighbors is the total number of mines arround tile */ typedef struct tile { unsigned char mine : 1; unsigned char known : 1; unsigned char flag : 1; unsigned char neighbors : 4; } tile; /* the height and width of the field */ /* could be variable if malloc worked in the API :) */ const int height = LCD_HEIGHT/8; const int width = LCD_WIDTH/8; /* the minefield */ tile minefield[LCD_HEIGHT/8][LCD_WIDTH/8]; /* total number of mines on the game */ int mine_num = 0; /* discovers the tile when player clears one of them */ /* a chain reaction (of discovery) occurs if tile has no mines */ /* as neighbors */ void discover(int, int); void discover(int x, int y){ if(x<0) return; if(y<0) return; if(x>width-1) return; if(y>height-1) return; if(minefield[y][x].known) return; minefield[y][x].known = 1; if(minefield[y][x].neighbors == 0){ discover(x-1,y-1); discover(x,y-1); discover(x+1,y-1); discover(x+1,y); discover(x+1,y+1); discover(x,y+1); discover(x-1,y+1); discover(x-1,y); } return; } /* init not mine related elements of the mine field */ void minesweeper_init(void){ int i,j; for(i=0;irand()%100

0){ if(j>0) minefield[i][j].neighbors += minefield[i-1][j-1].mine; minefield[i][j].neighbors += minefield[i-1][j].mine; if(j0) minefield[i][j].neighbors += minefield[i][j-1].mine; if(j0) minefield[i][j].neighbors += minefield[i+1][j-1].mine; minefield[i][j].neighbors += minefield[i+1][j].mine; if(jlcd_clear_display(); rb->lcd_putsxy(1,1,"Mine Sweeper"); rb->snprintf(str, 20, "%d%% mines", p); rb->lcd_putsxy(1,19,str); rb->lcd_putsxy(1,28,"down / up"); rb->lcd_putsxy(1,44,"ON to start"); rb->lcd_update(); switch(rb->button_get(true)){ case BUTTON_DOWN: case BUTTON_LEFT: p = (p + 98)%100; break; case BUTTON_UP: case BUTTON_RIGHT: p = (p + 2)%100; break; case BUTTON_ON:/* start playing */ i = 1; break; case BUTTON_OFF:/* quit program */ return MINESWEEPER_QUIT; } if(i==1) break; } /******************** * init * ********************/ minesweeper_init(); /********************** * play * **********************/ while(true){ //clear the screen buffer rb->lcd_clear_display(); //display the mine field for(i=0;ilcd_drawrect(j*8,i*8,8,8); if(minefield[i][j].known){ if(minefield[i][j].mine){ rb->lcd_putsxy(j*8+1,i*8+1,"b"); } else if(minefield[i][j].neighbors){ rb->lcd_bitmap(num[minefield[i][j].neighbors],j*8,i*8,8,8,false); } } else if(minefield[i][j].flag) { rb->lcd_drawline(j*8+2,i*8+2,j*8+5,i*8+5); rb->lcd_drawline(j*8+2,i*8+5,j*8+5,i*8+2); } else { rb->lcd_fillrect(j*8+2,i*8+2,4,4); } } } /* display the cursor */ rb->lcd_invertrect(x*8,y*8,8,8); /* update the screen */ rb->lcd_update(); switch(rb->button_get(true)){ /* quit minesweeper (you really shouldn't use this button ...) */ case BUTTON_OFF: return MINESWEEPER_QUIT; /* move cursor left */ case BUTTON_LEFT: x = (x + width - 1)%width; break; /* move cursor right */ case BUTTON_RIGHT: x = (x + 1)%width; break; /* move cursor down */ case BUTTON_DOWN: y = (y + 1)%height; break; /* move cursor up */ case BUTTON_UP: y = (y + height - 1)%height; break; /* discover a tile (and it's neighbors if .neighbors == 0) */ case BUTTON_ON: case BUTTON_F2: if(minefield[y][x].flag) break; /* we put the mines on the first "click" so that you don't */ /* lose on the first "click" */ if(tiles_left == width*height) minesweeper_putmines(p,x,y); discover(x,y); if(minefield[y][x].mine){ return MINESWEEPER_LOSE; } tiles_left = 0; for(i=0;isplash(HZ*2, true, "You found %d mines out of %d", tiles_left, mine_num); break; } } } /* plugin entry point */ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { /* plugin init */ TEST_PLUGIN_API(api); (void)parameter; rb = api; /* end of plugin init */ switch(minesweeper()){ case MINESWEEPER_WIN: rb->splash(HZ*2, true, "You Win :)"); break; case MINESWEEPER_LOSE: rb->splash(HZ*2, true, "You Lost :("); break; default: break; } return PLUGIN_OK; } #endif