/* Designed, Written, AI Bots, the lot ...BlueChip =8ªD# Thanks espcially to DevZer0, LinusN, Zagor for their help with understanding Rockbox & the SDK Please note that the code formatting is not that which was produced originally, but has been updated by whoever ported it to the plugin system. I am sure it was done with good reason, so I have not redone it! */ /* * Version Date Who Comment * -------- -------- ---- ------------------------------------------------ * 1.3 20030729 BC Fixed display bug introduced by port to plugin * Updated documentation * 1.2 2003 Ported to new plugin system * 1.1 20030625 BC Flash board when invalid move to used aquare * Fixed "pause computer" for real harware! * Added USB_CONNECTED support * Ensure correct fonts on the way in and out * 1.0 20030622 BC Release * * * Todo: * # More AI :) * # Reintroduce suspend feature under plugin system */ #ifdef HAVE_LCD_BITMAP /* Plugin header */ #include "plugin.h" static struct plugin_api* rb; /***************************************************************************/ /***************************************************************************/ /* OTHFONT.H */ /***************************************************************************/ /***************************************************************************/ /* Don't reorder this array - you have been warned! */ enum othfontc { of_plx, of_plo, of_poss, of_choice, of_sp, of_h, of_c, of_0, of_1, of_2, of_3, of_4, of_5, of_6, of_7, of_8, of_9, of_colon, of_dash, of_ptr, of_p, of_l, of_a, of_y, of_q, of_u, of_i, of_t, of_eos }; static unsigned char othfont[of_eos][6] = { /* +------+ * | ## | * | #### | * |######| * |######| * | #### | * | ## | * +------+ */ {0x0C, 0x1E, 0x3F, 0x3F, 0x1E, 0x0C}, /* +------+ * | ## | * | #### | * |## ##| * |## ##| * | #### | * | ## | * +------+ */ {0x0C, 0x1E, 0x33, 0x33, 0x1E, 0x0C}, /* +------+ * | | * | | * | ## | * | ## | * | | * | | * +------+ */ {0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00}, /* +------+ * | | * | # # | * | ## | * | ## | * | # # | * | | * +------+ */ {0x00, 0x12, 0x0C, 0x0C, 0x12, 0x00}, /* +------+ * | | * | | * | | * | | * | | * | | * +------+ */ {0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, /* +------+ * | # # | 0001 0010 12 * | # # | 0001 0010 12 * | #### | 0001 1110 1E * | # # | 0001 0010 12 * | # # | 0001 0010 12 * | # # | 0001 0010 12 * +------+ */ {0x12,0x12,0x1E,0x12,0x12,0x12}, /* +------+ * | ## | 0000 1100 0C * | # # | 0001 0010 12 * |# | 0010 0000 20 * |# | 0010 0000 20 * | # # | 0001 0010 12 * | ## | 0000 1100 0C * +------+ */ {0x0C,0x12,0x20,0x20,0x12,0x0C}, /* +------+ * | ## | 0000 1100 0C * | # # | 0001 0010 12 * | # ## | 0001 0110 16 * | ## # | 0001 1010 1A * | # # | 0001 0010 12 * | ## | 0000 1100 0C * +------+ */ {0x0C,0x12,0x16,0x1A,0x12,0x0C}, /* +------+ * | # | 0000 0100 04 * | ## | 0000 1100 0C * | # | 0000 0100 04 * | # | 0000 0100 04 * | # | 0000 0100 04 * | ### | 0000 1110 0E * +------+ */ {0x04,0x0C,0x04,0x04,0x04,0x0E}, /* +------+ * | ## | 0000 1100 0C * | # # | 0001 0010 12 * | # | 0000 0010 02 * | ## | 0000 1100 0C * | # | 0001 0000 10 * | #### | 0001 1110 1E * +------+ */ {0x0C,0x12,0x02,0x0C,0x10,0x1E}, /* +------+ * | ### | 0001 1100 1C * | # | 0000 0010 02 * | ## | 0000 1100 0C * | # | 0000 0010 02 * | # | 0000 0010 02 * | ### | 0001 1100 1C * +------+ */ {0x1C,0x02,0x0C,0x02,0x02,0x1C}, /* +------+ * | # | 0001 0000 10 * | # | 0001 0000 10 * | # # | 0001 0100 14 * | # # | 0001 0100 14 * | #### | 0001 1110 1E * | # | 0000 0100 04 * +------+ */ {0x10,0x10,0x14,0x14,0x1E,0x04}, /* +------+ * | #### | 0001 1110 1E * | # | 0001 0000 10 * | ### | 0001 1100 1C * | # | 0000 0010 02 * | # # | 0001 0010 12 * | ## | 0000 1100 0C * +------+ */ {0x1E,0x10,0x1C,0x02,0x12,0x0C}, /* +------+ * | ### | 0000 1110 0E * | # | 0001 0000 10 * | ### | 0001 1100 1C * | # # | 0001 0010 12 * | # # | 0001 0010 12 * | ## | 0000 1100 0C * +------+ */ {0x0E,0x10,0x1C,0x12,0x12,0x0C}, /* +------+ * | #### | 0001 1110 1E * | # | 0000 0010 02 * | # | 0000 0100 04 * | # | 0000 0100 04 * | # | 0000 1000 08 * | # | 0000 1000 08 * +------+ */ {0x1E,0x02,0x04,0x04,0x08,0x08}, /* +------+ * | ## | 0000 1100 0C * | # # | 0001 0010 12 * | ## | 0000 1100 0C * | # # | 0001 0010 12 * | # # | 0001 0010 12 * | ## | 0000 1100 0C * +------+ */ {0x0C,0x12,0x0C,0x12,0x12,0x0C}, /* +------+ * | ## | 0000 1100 0C * | # # | 0001 0010 12 * | # # | 0001 0010 12 * | ### | 0000 1110 0E * | # | 0000 0010 02 * | ## | 0000 1100 0C * +------+ */ {0x0C,0x12,0x12,0x0E,0x02,0x0C}, /* +------+ * | | 0000 0000 00 * | ## | 0000 1100 0C * | ## | 0000 1100 0C * | | 0000 0000 00 * | ## | 0000 1100 0C * | ## | 0000 1100 0C * +------+ */ {0x00,0x0C,0x0C,0x00,0x0C,0x0C}, /* +------+ * | | 0000 0000 00 * | | 0000 0000 00 * | #### | 0001 1110 1E * | #### | 0001 1110 1E * | | 0000 0000 00 * | | 0000 0000 00 * +------+ */ {0x00,0x00,0x1E,0x1E,0x00,0x00}, /* +------+ * | | 0000 0000 00 * | # | 0000 0100 04 * | ## | 0000 0110 06 * |######| 0011 1111 3F * | ## | 0000 0110 06 * | # | 0000 0100 04 * +------+ */ {0x00,0x04,0x06,0x3F,0x06,0x04}, /* * ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ * ³.###..³.³#.....³.³.###..³.³#...#.³ xx01 1100 | xx10 0000 | xx01 1100 | xx10 0010 | 1C 20 1C 22 * ³#...#.³.³#.....³.³#...#.³.³#...#.³ xx10 0010 | xx10 0000 | xx10 0010 | xx10 0010 | 22 20 22 22 * ³#...#.³.³#.....³.³#...#.³.³.###..³ xx10 0010 | xx10 0000 | xx10 0010 | xx01 1100 | 22 20 22 1C * ³####..³.³#.....³.³#####.³.³..#...³ xx11 1100 | xx10 0000 | xx11 1110 | xx00 1000 | 3C 20 3E 08 * ³#.....³.³#...#.³.³#...#.³.³..#...³ xx10 0000 | xx10 0010 | xx10 0010 | xx00 1000 | 20 22 22 08 * ³#.....³.³.###..³.³#...#.³.³..#...³ xx10 0000 | xx01 1100 | xx10 0010 | xx00 1000 | 20 1C 22 08 * ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ */ {0x1C,0x22,0x22,0x3C,0x20,0x20}, {0x20,0x20,0x20,0x20,0x22,0x1C}, {0x1C,0x22,0x22,0x3E,0x22,0x22}, {0x22,0x22,0x1C,0x08,0x08,0x08}, /* ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ * ³.###..³.³#...#.³.³#####.³.³#####.³ xx01 1100 | xx10 0010 | xx11 1110 | xx11 1110 | 1C 22 3E 3E * ³#...#.³.³#...#.³.³..#...³.³..#...³ xx10 0010 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08 * ³#...#.³.³#...#.³.³..#...³.³..#...³ xx10 0010 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08 * ³#...#.³.³#...#.³.³..#...³.³..#...³ xx10 0010 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08 * ³#..##.³.³#...#.³.³..#...³.³..#...³ xx10 0110 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08 * ³.#####³.³.###..³.³#####.³.³..#...³ xx01 1111 | xx01 1100 | xx11 1110 | xx00 1000 | 1F 1C 3E 08 * ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ */ {0x1C,0x22,0x22,0x22,0x22,0x1F}, {0x22,0x22,0x22,0x22,0x22,0x1C}, {0x3E,0x08,0x08,0x08,0x08,0x3E}, {0x3E,0x08,0x08,0x08,0x08,0x08} }; /***************************************************************************/ /***************************************************************************/ /* OTHLOGO.H */ /***************************************************************************/ /***************************************************************************/ /* ######### # # ### ## ## ### #### # # # # # # # # # # ## # ### ### # # # # # ## # # # # # ### # ## ## # # # # # # # # # # # ### ## # # ### # # ### # # ### ##### ### # # ### # # # # # # # # # # # # ## ### ## # ### # # # ## # # # # # # # # # # # # # # # # # # # # #### ### # ### # ### # # ### ##################################### ##################################### ## ##### # # #### # ## #### # # # # # #### ###### # #### ### # ## ## ###### # # # # # ## ## #### # # # # # #### ## # # # #### #### ## ##################################### ##################################### X=42, Y=30 ####|####|# # | # |### | ##| #|# |### | | | FF A2 E3 18 E0 00 ####| |# # | # |# #| # |# # | # #| | | | F0 A2 94 A5 00 00 ## | |# #|## |### | # |# # | # #| | | | C0 9C E4 A5 00 00 ## | | |# |# #| # |# ##|# #| ##| | | C0 08 94 B9 30 00 ## | | |# |# #| # |# # |# #| #| | | C0 08 94 A9 10 00 # | | |# |### | ##| # | # |### | | | 80 08 E3 24 E0 00 # | | | | | | | | | | | 80 00 00 00 00 00 # | ##|# # | # | ###| ###|## |### | # #| #|## | 83 A2 77 CE 51 C0 # | # | # | # |# | #| #| |# # |# # | | 84 22 81 10 AA 00 # | ##| #|## | ## | #| #|## |# # |# #|# | 83 1C 61 1C A9 80 # | |# |# | #| #| #| |# # |# | # | 80 88 11 10 A8 40 # #| |# |# | #| #| #| |# |# | # | 90 88 11 10 88 40 ####| ###| |# |### | #| |### |# |# ##|# | F7 08 E1 0E 8B 80 | | | | | | | | | | | 00 00 00 00 00 00 | | | | | | | | | | | 00 00 00 00 00 00 | | | | | | | | | | | 00 00 00 00 00 00 ##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00 ##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00 | | | | | | | | | | | 00 00 00 00 00 00 | | | | | | | | | | | 00 00 00 00 00 00 | ##| #|####| # |# ##|## #| | ## | | | 03 1F 4B D0 60 00 | ###|# | # | # |# # | #| |####| | | 07 84 4A 10 F0 00 |####|## | # | ###|# ##|# #| #|# #|# | | 0F C4 7B 91 98 00 |####|## | # | # |# # | #| #|# #|# | | 0F C4 4A 11 98 00 | ###|# | # | # |# # | #| |####| | | 07 84 4A 10 F0 00 | ##| | # | # |# ##|## #|### | ## | | | 03 04 4B DE 60 00 | | | | | | | | | | | 00 00 00 00 00 00 | | | | | | | | | | | 00 00 00 00 00 00 ##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00 ##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00 */ /* * bpl = BYTES per line * ppl = PIXELS per line * l = total lines */ #define logo_bpl 6 #define logo_ppl 42 #define logo_l 32 static unsigned char logo[] = { 0xFF,0xA2,0xE3,0x18,0xE0,0x00, 0xF0,0xA2,0x94,0xA5,0x00,0x00, 0xC0,0x9C,0xE4,0xA5,0x00,0x00, 0xC0,0x08,0x94,0xB9,0x30,0x00, 0xC0,0x08,0x94,0xA9,0x10,0x00, 0x80,0x08,0xE3,0x24,0xE0,0x00, 0x80,0x00,0x00,0x00,0x00,0x00, 0x83,0xA2,0x77,0xCE,0x51,0xC0, 0x84,0x22,0x81,0x10,0xAA,0x00, 0x83,0x1C,0x61,0x1C,0xA9,0x80, 0x80,0x88,0x11,0x10,0xA8,0x40, 0x90,0x88,0x11,0x10,0x88,0x40, 0xF7,0x08,0xE1,0x0E,0x8B,0x80, 0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x3F,0xFF,0xFF,0xFF,0xFE,0x00, 0x3F,0xFF,0xFF,0xFF,0xFE,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x03,0x1F,0x4B,0xD0,0x60,0x00, 0x07,0x84,0x4A,0x10,0xF0,0x00, 0x0F,0xC4,0x7B,0x91,0x98,0x00, 0x0F,0xC4,0x4A,0x11,0x98,0x00, 0x07,0x84,0x4A,0x10,0xF0,0x00, 0x03,0x04,0x4B,0xDE,0x60,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,0x00,0x00, 0x3F,0xFF,0xFF,0xFF,0xFE,0x00, 0x3F,0xFF,0xFF,0xFF,0xFE,0x00 }; static void showlogo(int x, int y, bool on) { int px,py; /* pixel x & y */ if (on) { for (py=0; py>(7-(px%8))) &1) ) rb->lcd_drawpixel(x+px, y+py); else rb->lcd_clearpixel(x+px, y+py); rb->lcd_update_rect(x,y, logo_ppl, logo_l); } else rb->lcd_clearrect(x,y, logo_ppl, logo_l); return; } /***************************************************************************/ /***************************************************************************/ /* OTHELO.H */ /***************************************************************************/ /***************************************************************************/ /* the following #define had to be taken from Button.c 'cos it is not defined in the header!! */ /* how long until repeat kicks in */ #define REPEAT_START 6 /* player types */ #define HUMAN false #define AIBOT true /* for domove() */ #define CHECK false #define MAKE true /* screen coords - top left x&y */ /* game over */ #define go_tlx 71 #define go_tly 17 /* WiNS */ #define win_tlx 63 #define win_tly 1 /* DRaW */ #define draw_tlx 59 #define draw_tly 1 /* scores */ #define sc_tlx 65 #define sc_tly 39 /* logo */ #define logo_tlx 65 #define logo_tly 2 /* board sqaures - * there are a number of routines that expect these values asis * do not try to play with these, you will likely kill the program */ #define PLAYERX 0 #define PLAYERO 1 #define POSS 2 #define CHOICE 3 #define EMPTY 4 #define BORDER 5 /* Who gets first turn */ #define FIRST PLAYERX #define DF_PLX HUMAN #define DF_AIX NONE #define DF_PLO AIBOT #define DF_AIO WEAK /* Oponent skill level / help level * -------- --------------------------------------------------- * NONE no ai / no help * WEAK random valid move / show all possible * AVERAGE most pieces (random) / all + most pieces * SMART most pieces (weighted/random) / all + weighted * EXPERT * GURU */ #define NONE 0 #define WEAK 1 #define AVERAGE 2 #define SMART 3 #define EXPERT 4 #define GURU 5 #define BEST 3 /* the best ai alogrithm currently available */ /* these are for code clarity, do not change them! */ #define LEFT 0x08 #define RIGHT 0x04 #define UP 0x02 #define DOWN 0x01 /* This represents the maximum number of possible moves * I have no idea what the real maximum is, buts tests * suggest about 10 */ #define MAXPOSS 20 struct move { int x; int y; int taken; int rank; bool player; }; /*=================================================================== * local global variables * THIS IS THE DATA THAT NEEDS TO BE SAVED TO ALLOW THE GAME * TO CONTINUE ...THE CONTINUE FEATURE DOES NOT WORK UNDER THE * NEW PLUGIN SYSTEM! *==================================================================*/ /* score */ static struct { int x; int o; } score; /* 8x8 with borders */ static unsigned char board[10][10]; /* player=HUMAN|AIBOT */ static bool player[2] = {DF_PLX, DF_PLO}; /* AI = WEAK|AVERAGE|SMART|EXPERT|GURU Help=NONE|WEAK|AVERAGE|SMART|EXPERT|GURU */ static unsigned char ai_help[2] = {DF_AIX, DF_AIO}; /* is a game under way */ static bool playing = false; /* who's turn is it? */ static bool turn = FIRST; /******************************************************************** * strlen ofr use with othello print system ********************************************************************/ static int othstrlen(char* s) { int i; for(i=0; s[i]!=of_eos; i++); return(i); } /******************************************************************** * print othello char upd=true will issue update_lcd() ********************************************************************/ static void othprint(unsigned char x, unsigned char y, char ch, bool upd) { int px,py; /* pixel coords 1..6 */ for (py=0; py<6; py++) for (px=0; px<6; px++) if ((othfont[(unsigned char)ch][py] >>(5-px)) &1) rb->lcd_drawpixel(x+px, y+py); else rb->lcd_clearpixel(x+px, y+py); if (upd) rb->lcd_update_rect(x,y, 6,6); return; } /******************************************************************** * print othello string upd=true will issue update_lcd() ********************************************************************/ static void othprints(unsigned char x, unsigned char y, char* s, bool upd) { int i; int l; /* length of string */ l = othstrlen(s); for (i=0; ilcd_update_rect(x,y, l*6,6); return; } /******************************************************************** * display game over visuals ********************************************************************/ static void show_endgame(unsigned char scx, unsigned char sco) { /* end of game messages */ showlogo(logo_tlx,logo_tly, false); /* game over */ rb->lcd_putsxy(go_tlx+1,go_tly+1, "Game"); rb->lcd_putsxy(go_tlx+1,go_tly+11, "oveR"); rb->lcd_invertrect(go_tlx,go_tly, 27,20); if (scx==sco) { /* draw */ rb->lcd_putsxy(draw_tlx+13,draw_tly+4, "DraW"); othprint(draw_tlx+5,draw_tly+5, of_plx, true); othprint(draw_tlx+40,draw_tly+5, of_plo, true); rb->lcd_drawrect(draw_tlx+2,draw_tly+2, 47,11); rb->lcd_drawrect(draw_tlx,draw_tly, 51,15); } else { /* win */ rb->lcd_putsxy(win_tlx+14,win_tly+4, "WiNS"); if (sco>scx) othprint(win_tlx+5,win_tly+5, of_plo, true); else othprint(win_tlx+5,win_tly+5, of_plx, true); rb->lcd_drawrect(win_tlx+2,win_tly+2, 39,11); rb->lcd_drawrect(win_tlx,win_tly, 43,15); } rb->lcd_update(); return; } /******************************************************************** * display othello grid * currenly hard coded to the top left corner of the screen ********************************************************************/ static void show_grid(void) { int x,y; rb->lcd_clearrect(0,0, (8*7)+1,(8*7)+1); rb->lcd_drawrect(0,0, (8*7)+1,(8*7)+1); for (x=7; x<((7*7)+1); x+=7) { rb->lcd_drawline(1,x, 2,x); rb->lcd_drawline(x,1, x,2); rb->lcd_drawline(x,(8*7)-1, x,(8*7)-2); rb->lcd_drawline((8*7)-1,x, (8*7)-2,x); for (y=7; y<((7*7)+1); y+=7) { rb->lcd_drawline(x-2,y, x+2,y); rb->lcd_drawline(x,y-2, x,y+2); } } rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1); return; } /******************************************************************** * flash the board - used for invalid move! ********************************************************************/ static void flashboard() { rb->lcd_invertrect(0,0, (8*7)+1,(8*7)+1); rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1); rb->sleep(HZ/10); rb->lcd_invertrect(0,0, (8*7)+1,(8*7)+1); rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1); return; } /******************************************************************** * show player skill levels ********************************************************************/ static void show_players(void) { static char scs[] = { of_plx, of_colon, of_h, of_dash, of_0, of_eos, /* 0 */ of_plo, of_colon, of_h, of_dash, of_0, of_eos /* 6 */ }; if (player[PLAYERX]==AIBOT) scs[2] = of_c; else scs[2] = of_h; scs[4] = ai_help[PLAYERX] +of_0; if (player[PLAYERO]==AIBOT) scs[8] = of_c; else scs[8] = of_h; scs[10] = ai_help[PLAYERO] +of_0; othprints( 2,58, &scs[0], true); othprints(40,58, &scs[6], true); return; } /******************************************************************** * show f3 function ********************************************************************/ static void show_f3(bool playing) { static char scs[10] = {of_p, of_l, of_a, of_y, of_eos, of_q, of_u, of_i, of_t, of_eos }; if (playing) othprints(80,58, &scs[5], true); else othprints(80,58, &scs[0], true); return; } /******************************************************************** * update board tiles ********************************************************************/ static void show_board(void) { unsigned char x,y; for (y=1; y<=8; y++) for (x=1; x<=8; x++) othprint(((x-1)*7)+1, ((y-1)*7)+1, board[y][x], false); rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1); return; } /******************************************************************** * display scores player "turn" will get the arrow ********************************************************************/ static void show_score(bool turn) { static char scs[] = {of_ptr, of_eos, /* 0 */ of_sp, of_eos, /* 2 */ of_plx, of_colon, of_eos, /* 4 */ of_plo, of_colon, of_eos, /* 7 */ of_sp, of_sp, of_eos, /* 10 score.x */ of_sp, of_sp, of_eos, /* 13 score.o */ }; rb->snprintf(&scs[10], 3, "%d", score.x); scs[10] = scs[10] -'0' +of_0; if (scs[11]=='\0') scs[11] = of_sp; else scs[11] = scs[11] -'0' +of_0; scs[12] = of_eos; rb->snprintf(&scs[13], 3, "%d", score.o); scs[13] = scs[13] -'0' +of_0; if (scs[14]=='\0') scs[14] = of_sp; else scs[14] = scs[14] -'0' +of_0; scs[15] = of_eos; /* turn arrow */ if (turn==PLAYERX) { othprints(sc_tlx,sc_tly, &scs[0], false); othprints(sc_tlx,sc_tly+8, &scs[2], false); } else { othprints(sc_tlx,sc_tly, &scs[2], false); othprints(sc_tlx,sc_tly+8, &scs[0], false); } /* names */ othprints(sc_tlx+10,sc_tly, &scs[4], false); othprints(sc_tlx+10,sc_tly+8, &scs[7], false); /* scores */ othprints(sc_tlx+26,sc_tly, &scs[10], false); othprints(sc_tlx+26,sc_tly+8, &scs[13], false); rb->lcd_update_rect(sc_tlx,sc_tly, 40,14); return; } /******************************************************************** * cls() ********************************************************************/ static void initscreen(void) { rb->lcd_setfont(FONT_SYSFIXED); rb->lcd_clear_display(); rb->lcd_update(); return; } /******************************************************************** * Check is the specified move is valid * if type=MOVE - the board will be updated. * this is the recursive bit - it is called by domove() * checkmove only checks the move in ONE direction ********************************************************************/ static int checkmove(unsigned char x, unsigned char y, bool pl, unsigned char dir, bool type) { int i; unsigned char t; x -= ( ((dir&LEFT )==LEFT ) ?1:0); x += ( ((dir&RIGHT)==RIGHT) ?1:0); y -= ( ((dir&UP )==UP ) ?1:0); y += ( ((dir&DOWN )==DOWN ) ?1:0); t = board[y][x]; /* found your piece */ if ( t == ((pl==PLAYERX)?PLAYERX:PLAYERO) ) return(1); /* found an empty sqaure or board edge */ if (t>PLAYERO) return(0); /* must have found opponent piece */ if ((i = checkmove(x,y, pl, dir, type))) { if (type==MAKE) board[y][x] = pl; return(i+1); } else return(0); } /******************************************************************** * this is the control loop for checkmove() * checkmove()it is called with all eight possible directoins * the move.taken is defined before it returns * 0 taken is an invalid move ********************************************************************/ static void domove(struct move* move, bool type) { int i; unsigned char dir; move->taken = 0; for (dir=DOWN; dir<=(LEFT|UP); dir++) { if ( (dir&(UP|DOWN)) ==(UP|DOWN) ) continue; if ((i = checkmove(move->x, move->y, move->player, dir, type))) move->taken += i-1; } return; } /******************************************************************** * initialise a new game board and draw it on the screen ********************************************************************/ static void initboard(void) { unsigned char x,y; for (y=0; y<10; y++) for (x=0; x<10; x++) if ( (y%9)==0 || (x%9)==0) board[y][x] = BORDER; else board[y][x] = EMPTY; board[4][4] = PLAYERX; board[5][5] = PLAYERX; board[4][5] = PLAYERO; board[5][4] = PLAYERO; score.x = 2; score.o = 2; show_grid(); show_board(); show_score(FIRST); return; } /******************************************************************** * remove "possible" markers from the board ********************************************************************/ static void clearposs(void) { int x, y; for (y=1; y<=8; y++) for (x=1; x<=8; x++) if (board[y][x]>=POSS) board[y][x]=EMPTY; return; } /******************************************************************** * build a list of all possible moves ********************************************************************/ static int getplist(struct move* plist, unsigned char pl) { int x, y; unsigned char pcnt = 0; /* this significantly reduces the amount of pointer maths */ struct move pmove; /* clear previous possibilities */ clearposs(); for (y=1; y<=8; y++) for (x=1; x<=8; x++) { /* only empty sqaures */ if (board[y][x]!=EMPTY) continue; /* try move */ pmove.x = x; pmove.y = y; pmove.player = pl; domove(&pmove, CHECK); /* if valid - add to list */ if (pmove.taken) rb->memcpy(&plist[pcnt++], &pmove, sizeof(struct move)); } return(pcnt); } /******************************************************************** * qsort ********************************************************************/ static int plist_bytaken(const void* m1, const void* m2) { /* highest is best */ return( ((struct move*)m2)->taken - ((struct move*)m1)->taken ); } /******************************************************************** * qsort ********************************************************************/ static int plist_byrank(const void* m1, const void* m2) { /* lowest is best */ return( ((struct move*)m1)->rank - ((struct move*)m2)->rank ); } /******************************************************************** * CORNERS (1) x......x 1,1(01) 1,8(08) ........ ........ ........ ........ ........ ........ x......x 8,1(08) 8,8(64) BLUFF (2) ..x..x.. 1,3(03) 1,6(06) ........ x.x..x.x 3,1(03) 3,3(09) 3,6(18) 3,8(24) ........ ........ x.x..x.x 6,1(06) 6,3(18) 6,6(36) 6,8(48) ........ ..x..x.. 8,3(24) 8,6(48) 8,8(64) EDGE (3) ...xx... 1,4(00) 1,5(00) ........ ........ x......x 4,1(00) 4,8(00) x......x 5,1(00) 5,8(00) ........ ........ ...xx... 8,4(00) 8,5(00) BAD (5) - some of these are edge pieces .x....x. 1,2(02) 1,7(07) xx....xx 2,1(02) 2,2(04) 2,7(14) 2,8(16) ........ ........ ........ ........ xx....xx 7,1(07) 7,2(14) 7,7(49) 7,8(56) .x....x. 8,2(16) 8,7(56) OTHER (4) * this is called my reduceplist, if the "smart" AIBOT is playing * board sqaures are weighted as above * ********************************************************************/ static void smartranking(struct move* plist, unsigned char pcnt) { #define corner \ ( ((y==1)||(y==8)) && ((x==1)||(x==8)) ) #define bluff \ ( ((y==1)||(y==3)||(y==6)||(y==8)) && \ ((x==1)||(x==3)||(x==6)||(x==8)) ) #define edge \ ( ( ((y==1)||(y==8)) && ((x==4)||(x==5)) ) || \ ( ((y==4)||(y==5)) && ((x==1)||(x==8)) ) ) int i; register unsigned char mul; register unsigned char x, y; for (i=0; iBEST) { player[pl] = (player[pl]==HUMAN)?AIBOT:HUMAN; if (player[pl]==HUMAN) ai_help[pl] = NONE; else ai_help[pl] = WEAK; } show_players(); return; } /******************************************************************** * this proc reduces the list of possible moves to a short list of * preferred moves, dependand on the player AI ********************************************************************/ static unsigned char reduceplist(struct move* plist, unsigned char pcnt, unsigned char ai_help) { int i; switch(ai_help) { /* ------------------------------------------------- */ /* weak does not modify the possible's list */ /* case WEAK: break; */ /* ------------------------------------------------- */ case GURU: break; /* ------------------------------------------------- */ case EXPERT: break; /* ------------------------------------------------- */ /* this player will favour certain known moves */ case SMART: if (pcnt>1) { smartranking(plist, pcnt); rb->qsort(plist, pcnt, sizeof(struct move), plist_byrank); for (i=1; i1) { rb->qsort(plist, pcnt, sizeof(struct move), plist_bytaken); for (i=1; iWEAK) for (i=0; i<(*pcnt); i++) board[plist[i].y][plist[i].x] = CHOICE; } else /* no ai/help required */ { /* create dummy plist entry for default cursor position */ plist[0].x = 4; plist[0].y = 4; } return(false); /* do not cause Game Over */ } /******************************************************************** * cursor highlight ********************************************************************/ static void hilite(struct move* move, bool on) { int x = (move->x-1)*7; int y = (move->y-1)*7; rb->lcd_invertrect(x+1,y+1, 6,6); if (on) rb->lcd_drawrect(x,y, 8,8); else { if (x) rb->lcd_clearline(x,y+3, x,y+4); if (y) rb->lcd_clearline(x+3,y, x+4,y); if (x!=7*7) rb->lcd_clearline(x+7,y+3, x+7,y+4); if (y!=7*7) rb->lcd_clearline(x+3,y+7, x+4,y+7); } rb->lcd_update_rect(x,y, 8,8); } /******************************************************************** * main othelo keyboard handler * returns the key that it terminated with ********************************************************************/ static int getmove(struct move* move, struct move* plist, unsigned char* pcnt, bool turn) { int key; bool waiting = true; /* get next move */ do { hilite(move, true); key = rb->button_get(true); hilite(move, false); switch(key) { case BUTTON_ON: case BUTTON_OFF: case BUTTON_F3: waiting = false; break; case BUTTON_UP: case BUTTON_UP | BUTTON_REPEAT: if (move->y>1) move->y--; break; case BUTTON_DOWN: case BUTTON_DOWN | BUTTON_REPEAT: if (move->y<8) move->y++; break; case BUTTON_LEFT: case BUTTON_LEFT | BUTTON_REPEAT: if (move->x>1) move->x--; break; case BUTTON_RIGHT: case BUTTON_RIGHT | BUTTON_REPEAT: if (move->x<8) move->x++; break; case BUTTON_PLAY: if (board[move->y][move->x]>=POSS) waiting = false; else flashboard(); break; case BUTTON_F1: case BUTTON_F2: { bool pl; pl = (key==BUTTON_F1)?PLAYERX:PLAYERO; changeplayer(pl); /* update board if *current* player options changed */ if (move->player==pl) { clearposs(); calcposs(plist, pcnt, turn); show_board(); } break; } default: break; } } while (waiting); return(key); } /******************************************************************** * main control loop ********************************************************************/ enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { #define STILL_PLAYING (!gameover && !quit) #define default_players \ player[PLAYERX] = DF_PLX; \ ai_help[PLAYERX] = DF_AIX; \ player[PLAYERO] = DF_PLO; \ ai_help[PLAYERO] = DF_AIO; int key; unsigned char pcnt; struct move plist[MAXPOSS]; bool gameover; bool quit; struct move move; TEST_PLUGIN_API(api); (void)parameter; rb = api; quit = false; do /* while !quit */ { initscreen(); showlogo(logo_tlx,logo_tly, true); show_players(); show_f3(true); if (!playing) { initboard(); playing = true; turn = FIRST; } else { show_grid(); show_board(); show_score(turn); } gameover = false; do /* while !gameover && !quit */ { /* who's move is it? */ move.player = turn; /* perform ai/help routine */ if ((gameover = calcposs(plist, &pcnt, turn))) continue; /* player now gets to take a turn */ if (player[turn]==AIBOT) { int timeout; bool held = false; unsigned char t; /* select a random move from the possibles list */ /* this block of code corrupts pcnt */ if (pcnt>1) t = rb->rand() % pcnt; else t = 0; move.x = plist[t].x; move.y = plist[t].y; /* move selected will always be valid! */ domove(&move, CHECK); /* bots run faster when no humans are playing */ if ((player[PLAYERX]==AIBOT) && (player[PLAYERO]==AIBOT)) timeout = *rb->current_tick +((HZ*6)/10); else timeout = *rb->current_tick +((HZ*(REPEAT_START+1))/10); while (TIME_BEFORE(*rb->current_tick, timeout)) { key = rb->button_get(false); switch (key) { case SYS_USB_CONNECTED: rb->usb_screen(); return PLUGIN_USB_CONNECTED; /* hold play to freeze board */ case BUTTON_PLAY: case BUTTON_PLAY|BUTTON_REPEAT: timeout = *rb->current_tick +HZ; held = true; break; case BUTTON_PLAY|BUTTON_REL: if (held) timeout = *rb->current_tick-1; continue; case BUTTON_F3: gameover = true; break; case BUTTON_OFF: default_players; playing = false; /* Fall through to BUTTON_ON */ case BUTTON_ON: return PLUGIN_OK; default: break; } } /*endwhile*/; } else /* player is human */ { /* only display poss on screen if help is enabled */ if (ai_help[turn]) show_board(); move.x = plist[0].x; move.y = plist[0].y; while(true) { key = getmove(&move, plist, &pcnt, turn); switch(key) { case SYS_USB_CONNECTED: rb->usb_screen(); return PLUGIN_USB_CONNECTED; case BUTTON_OFF: playing = false; default_players; case BUTTON_ON: rb->lcd_setfont(FONT_UI); return PLUGIN_OK; case BUTTON_F3: gameover = true; default: break; } if (key==BUTTON_F3) break; /* check move is valid & retrieve "pieces taken" */ domove(&move, CHECK); if (move.taken==0) flashboard(); else break; } } /* player may have hit restart instead of moving */ if (STILL_PLAYING) { /* MAKE MOVE */ /* add new piece */ board[move.y][move.x] = move.player; /* flip opponent pieces */ domove(&move, MAKE); /* update board */ clearposs(); show_board(); /* update score */ if (turn==PLAYERX) { score.x += move.taken+1; score.o -= move.taken; } if (turn==PLAYERO) { score.o += move.taken+1; score.x -= move.taken; } /* next player please */ turn = (turn==PLAYERX)?PLAYERO:PLAYERX; show_score(turn); } } while(STILL_PLAYING); clearposs(); show_board(); show_f3(false); show_endgame(score.x, score.o); playing = false; do { if ((key = rb->button_get(true)) ==BUTTON_F3) break; switch(key) { case SYS_USB_CONNECTED: rb->usb_screen(); return PLUGIN_USB_CONNECTED; case BUTTON_OFF: default_players; case BUTTON_ON: quit = true; break; case BUTTON_F1: changeplayer(PLAYERX); break; case BUTTON_F2: changeplayer(PLAYERO); break; default: break; } } while(!quit); }while(!quit); return PLUGIN_OK; } #endif