/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * * Copyright (C) 2007 by Dominik Riebeling * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "createvoicewindow.h" #include "ui_createvoicefrm.h" #include "configure.h" #include "rbsettings.h" #include "playerbuildinfo.h" #include "Logger.h" CreateVoiceWindow::CreateVoiceWindow(QWidget *parent) : QDialog(parent) { ui.setupUi(this); voicecreator = new VoiceFileCreator(this); updateSettings(); connect(ui.change,SIGNAL(clicked()),this,SLOT(change())); } void CreateVoiceWindow::change() { // save window settings saveSettings(); // call configuration dialog Config *cw = new Config(this,4); connect(cw, SIGNAL(settingsUpdated()), this, SLOT(updateSettings())); cw->show(); } void CreateVoiceWindow::accept() { logger = new ProgressLoggerGui(this); connect(logger,SIGNAL(closed()),this,SLOT(close())); logger->show(); saveSettings(); //configure voicecreator voicecreator->setMountPoint(RbSettings::value(RbSettings::Mountpoint).toString()); voicecreator->setLang(ui.comboLanguage->itemData(ui.comboLanguage->currentIndex()).toString()); voicecreator->setWavtrimThreshold(ui.wavtrimthreshold->value()); //start creating connect(voicecreator, SIGNAL(done(bool)), logger, SLOT(setFinished())); connect(voicecreator, SIGNAL(logItem(QString, int)), logger, SLOT(addItem(QString, int))); connect(voicecreator, SIGNAL(logProgress(int, int)), logger, SLOT(setProgress(int, int))); connect(logger,SIGNAL(aborted()),voicecreator,SLOT(abort())); voicecreator->createVoiceFile(); } /** @brief update displayed settings */ void CreateVoiceWindow::updateSettings(void) { // fill in language combobox. Map has QString as value, but is stored as QVariant. QMap langs = PlayerBuildInfo::instance()->value(PlayerBuildInfo::LanguageList).toMap(); for(auto it = langs.begin(); it != langs.end(); it++) { ui.comboLanguage->addItem(it.value().toString(), it.key()); } // set saved lang int sel = ui.comboLanguage->findData( RbSettings::value(RbSettings::VoiceLanguage).toString()); // if no saved language is found try to figure the language from the UI lang if(sel == -1) { // the UI language is stored as ISO 631-1 code. Try to resolve it to the // Rockbox language string. QString uilang = RbSettings::value(RbSettings::Language).toString(); // default to english if no language is set. if(uilang.isEmpty()) { // FIXME: we try to set the UI language from the environment, but // don't store it unless changed. Falling back to en is only valid // if the system is actually english. uilang = "en"; } QString l = PlayerBuildInfo::instance()->value( PlayerBuildInfo::LanguageInfo, uilang).toStringList().at(0); if(!l.isEmpty()) { sel = ui.comboLanguage->findData(l); } } ui.comboLanguage->setCurrentIndex(sel); QString ttsName = RbSettings::value(RbSettings::Tts).toString(); TTSBase* tts = TTSBase::getTTS(this,ttsName); if(!tts) { QMessageBox::critical(this, tr("TTS error"), tr("The selected TTS failed to initialize. You can't use this TTS.")); return; } if(tts->configOk()) ui.labelTtsProfile->setText(tr("Engine: %1") .arg(TTSBase::getTTSName(ttsName))); else ui.labelTtsProfile->setText(tr("Engine: %1") .arg("Invalid TTS configuration!")); ui.wavtrimthreshold->setValue(RbSettings::value(RbSettings::WavtrimThreshold).toInt()); emit settingsUpdated(); } /** @brief save options */ void CreateVoiceWindow::saveSettings(void) { // save selected language RbSettings::setValue(RbSettings::VoiceLanguage, ui.comboLanguage->itemData(ui.comboLanguage->currentIndex()).toString()); // save wavtrim threshold value RbSettings::setValue(RbSettings::WavtrimThreshold, ui.wavtrimthreshold->value()); RbSettings::sync(); } void CreateVoiceWindow::changeEvent(QEvent *e) { if(e->type() == QEvent::LanguageChange) { ui.retranslateUi(this); updateSettings(); } else { QWidget::changeEvent(e); } }