/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2006 Antoine Cellerier * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* * * Button Code Definitions for archos AV300 target * * \TODO handle F3 */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* CONTEXT_CUSTOM's used in this file... CONTEXT_CUSTOM|1 = the standard list/tree defines (without directions) */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_ON, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_MENU, BUTTON_F1, BUTTON_NONE }, { ACTION_STD_QUICKSCREEN, BUTTON_F2, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, { ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_F3, BUTTON_F3, BUTTON_NONE }, LAST_ITEM_IN_LIST }; static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REL, BUTTON_OFF }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_MENU, BUTTON_F1|BUTTON_REL, BUTTON_F1 }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, { ACTION_WPS_QUICKSCREEN, BUTTON_F2|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VIEW_PLAYLIST, BUTTON_F2|BUTTON_REL, BUTTON_F2 }, { ACTION_WPS_BROWSE, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_WPS_ID3SCREEN, BUTTON_F1|BUTTON_ON, BUTTON_NONE }, { ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_UP, BUTTON_ON }, { ACTION_WPS_PITCHSCREEN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON }, { ACTION_STD_KEYLOCK, BUTTON_F1|BUTTON_DOWN, BUTTON_NONE }, { ACTION_F3, BUTTON_F3, BUTTON_NONE }, { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_ON|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_WPS_ABSETA_PREVDIR, BUTTON_ON|BUTTON_LEFT, BUTTON_NONE }, { ACTION_WPS_ABRESET, BUTTON_ON|BUTTON_OFF, BUTTON_ON }, LAST_ITEM_IN_LIST }; static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; static const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_ON|BUTTON_REL, BUTTON_ON }, { ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE }, { ACTION_NONE, BUTTON_ON, BUTTON_NONE }, { ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP, BUTTON_ON }, { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_ON|BUTTON_UP }, { ACTION_LISTTREE_PGUP, BUTTON_ON|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN, BUTTON_ON }, { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_ON|BUTTON_DOWN }, { ACTION_LISTTREE_PGDOWN, BUTTON_ON|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_listtree */ static const struct button_mapping button_context_tree_scroll_lr[] = { { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|1), }; static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_F1, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_ON, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_OFF, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchcreen */ static const struct button_mapping button_context_recscreen[] = { { ACTION_REC_PAUSE, BUTTON_SELECT, BUTTON_NONE }, { ACTION_REC_F2, BUTTON_F2, BUTTON_NONE }, { ACTION_REC_F3, BUTTON_F3, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_recscreen */ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_ON|BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_ON|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_ON|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_ON|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_F1, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_F2, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_OFF, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_F3, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_F3|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ static const struct button_mapping button_context_bmark[] = { { ACTION_NONE, BUTTON_ON, BUTTON_NONE }, { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_ON, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_settings_bmark */ static const struct button_mapping button_context_radio[] = { { ACTION_FM_MENU, BUTTON_F1, BUTTON_NONE }, { ACTION_FM_PRESET, BUTTON_F2, BUTTON_NONE }, { ACTION_FM_RECORD, BUTTON_F3, BUTTON_NONE }, { ACTION_FM_FREEZE, BUTTON_SELECT, BUTTON_NONE }, { ACTION_FM_STOP, BUTTON_OFF, BUTTON_NONE }, { ACTION_FM_MODE, BUTTON_ON | BUTTON_REPEAT, BUTTON_ON }, { ACTION_FM_EXIT, BUTTON_ON | BUTTON_REL, BUTTON_ON }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; const struct button_mapping* get_context_mapping( int context ) { switch( context ) { case CONTEXT_WPS: return button_context_wps; case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS: return button_context_settings; case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; case CONTEXT_TREE: case CONTEXT_MAINMENU: if (global_settings.hold_lr_for_scroll_in_list) return button_context_tree_scroll_lr; /* else fall through to CUSTOM|1 */ case CONTEXT_CUSTOM|1: return button_context_tree; case CONTEXT_QUICKSCREEN: return button_context_quickscreen; case CONTEXT_RECSCREEN: return button_context_recscreen; case CONTEXT_KEYBOARD: return button_context_keyboard; case CONTEXT_FM: return button_context_radio; case CONTEXT_STD: case CONTEXT_LIST: default: return button_context_standard; } }